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Ray tracing basics

Based on the article GPU Ray Tracing in Unity – Part 1 by David Kuri.

This project is an implementation of real-time ray tracing in Unity using compute shaders. It consists of a basic development of rays cast from the camera to simulate reflection, although the article does go a lot further than this.


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1 bounce 2 bounces
1 bounce 2 bounces
4 bounces 8 bounces
4 bounces 8 bounces

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Learning compute shaders with ray tracing

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