Based on the article GPU Ray Tracing in Unity – Part 1 by David Kuri.
This project is an implementation of real-time ray tracing in Unity using compute shaders. It consists of a basic development of rays cast from the camera to simulate reflection, although the article does go a lot further than this.
| 1 bounce | 2 bounces |
|---|---|
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| 4 bounces | 8 bounces |
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