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front : fix added missing translation keys to sdd DetailsBox #18094
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This doesn't look very clean since we compute first the text and replace it some times with the translations.
Maybe it would be better if we could pass
translationsdirectly indrawCursorto use them over there to compute the text. Do you think it's acceptable for osrd-ui @emersion ?There was a problem hiding this comment.
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OK as in movieng out the null/Undefined checking to the parent ,
or how about
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I get the point about compute-then-replace, but I'm not sure passing translations down to
drawCursoris the right move : it's a canvas drawing function running on every mousemove, and we'd have to thread translations throughDrawFunctionParams, which is shared with all the other draw* functions.To me the actual issue is that
modeTextandeffortTextare typed as plainstringinTrainDetails. That's what forces theas keyof typeof reticleValuescast. If we type them as unions instead :the lookup gets simple, no cast and no '--' special case :
What do you think ?
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can we have a look @kmer2016 @SharglutDev