Actions: OpenDAoC/OpenDAoC-Core
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ABrain.Stop: Prefer MoveInRegion over MoveTo
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#1052:
Commit 50398f3
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bm01
Abrain.Stop: Refactor to avoid call to MoveTo on server start
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#1051:
Commit 1838cfe
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bm01
TimeDependentSpawnNpc: Refactor to avoid setting brain in AddToWorld
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#1050:
Commit 7eadab9
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bm01
WeaponAction: Fix Reflex Attack
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#1049:
Commit e1be6d9
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bm01
StandardMobState: Fix idle NPCs being forcibly turned to their spaw…
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#1048:
Commit aad790e
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bm01
Guild: Fix RemoveOnlineMember removing emblems from personal houses
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#1046:
Commit 72245d2
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bm01
DetourNativeLibrary: Simplify IsDetourLibraryName
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#1045:
Commit 9f22de6
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bm01
DetourNativeLibrary: Allow non-'lib' prefixed name on Linux
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#1044:
Commit 821616b
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bm01
GameNPC: Remove unused AttackCriticalChance
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#1043:
Commit 10add50
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bm01
GamePlayer.CraftingSpeed: Replace array allocation
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#1041:
Commit ac0455f
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bm01
ConLevelGrid.cs: Replace dictionaries for safe iteration
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#1040:
Commit 3849d62
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bm01
SpellHandler: Fix focus spell interrupts
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#1037:
Commit 46d8164
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bm01
NpcCastingComponent: Fix _spellsWaitingForLosCheck's lists not bein…
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#1036:
Commit d390e54
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bm01
GameNPC: Move ranged attack interrupt restriction from GameNPC to Lord
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#1035:
Commit e9cfdbf
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bm01
ScoutMobState_AGGRO: Move non-static local functions out
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#1034:
Commit 1dfa5fe
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bm01
TimeDependentSpawnBrain: Make ShouldBeVisible abstract
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#1033:
Commit 40a406f
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bm01
ABrain.GetLosChecker: Don't return players unable to reply to LoS c…
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#1032:
Commit 73beca2
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bm01
Pathfinder: Defer replots when NPC is jumping from one mesh to another
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#1030:
Commit 9071ad6
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bm01