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In-game HUD for OMSI 2: a live map and a new pause menu, running as an OmsiLaunch runtime module.

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OmsiLaunch openHUD

License: GPL v3 Release Last commit Issues Platform: Windows Game: OMSI 2 Requires OmsiLaunch .NET 6 Docs: EN / PT-BR

openHUD

In-game HUD for OMSI 2: a live map and a new pause menu, running as an OmsiLaunch runtime module.

Status

openHUD is built and tested offline: the module runs against a fake of the OmsiLaunch bridge (catalog, content, input and the native draw layer) and the draw layer against a software and a Direct3D 9 backend. It has not been run in OMSI yet. Nothing that depends on the real game (the radar over a live map, the pause menu take-over, the input capture, the Direct3D hooks) is proven; those wait for their runtime rounds, which are run separately and only by the owner.

What the module needs from OmsiLaunch (bridge protocol 3): the catalog operations it lists in module.template.json, bridge.input, bridge.tick and bridge.hooks.d3d9. Replacing the pause menu also needs the optional capability ui.pause-menu.replace; without it OMSI's own menu stays and the radar still works.

See docs/architecture.md for how the parts fit together and docs/scene-protocol.md for the contract between the managed and the native side.

Building

Needs the .NET SDK, Visual Studio with the C++ build tools (toolset v145, x86) and a checkout of OmsiLaunch.

powershell -NoProfile -ExecutionPolicy Bypass -File tools/Build-Module.ps1 -OmsiLaunchRoot <path to OmsiLaunch>

builds the draw layer (x86), its native tests, the managed module and the test gates, and assembles the module in artifacts\modules\openhud with every component pinned by its SHA-256. Nothing is copied into an OMSI installation.

License

Copyright © 2026 LMonteiro - github.com/lmonteirotech and OmsiModsBR Team - github.com/OmsiModsBR

openHUD is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License, version 3, as published by the Free Software Foundation. See LICENSE.

Documentation

Complete documentation, with examples, in English and Brazilian Portuguese: English index · Índice em português.

English

Português (Brasil)

Contributing

See CONTRIBUTING.md for building, testing, the documentation rules and the commit policy, and SECURITY.md to report a vulnerability.

About

In-game HUD for OMSI 2: a live map and a new pause menu, running as an OmsiLaunch runtime module.

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