Software Engineer | Full-Stack Intern @ HeyEv | 3D Environment Artist
I am a developer who specializes in building scalable backend systems and full-stack applications. When I'm not writing code, I'm designing procedural 3D environments and assets in Blender.
- Languages: JavaScript/TypeScript, C++, Java, C
- Frontend & Mobile: React, Next.js, React Native, Tailwind CSS
- Backend & Data: Node.js, Express, PostgreSQL, Redis, Prisma, SQLite (WatermelonDB)
- Cloud & DevOps: AWS (EC2, RDS, S3, CloudFront), Linux
- 3D & Visualization: Blender, RealityCapture (Photogrammetry, PBR Texturing, Foliage Generation)
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Scoall.in A production-grade sports management platform featuring real-time ball-by-ball scoring, scalable social feeds, and tournament architecture. (PERN Stack, Redis)
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ekam.212labs.in Motion-first readin platform, just visit it once you'll appreciate it. (PERN Stack, Redis, Framer-motion, MDX)
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Sparx (Inspirations) A cross-platform mobile app designed for high-performance idea capture and multi-format reference storage for creators. (React Native, WatermelonDB)
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F.manage A high-efficiency, terminal-based file utility for pattern-based bulk deletion and renaming, built for maximum throughput. (C++)
