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96 changes: 96 additions & 0 deletions Proposal/112590024-112590004/Proposal.md
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# Abstract

遊戲名稱:明日方舟

組員:

- 112590024 邱紹溏
- 112590004 邱昱綸

# Game Introduction
Comment thread
kesshoban3310 marked this conversation as resolved.

- 策略型戰略塔房遊戲。
- https://www.youtube.com/watch?v=M4kZzAA9-m0

# 角色
-
- 敵人

# Development timeline

- Week 1:準備素材
- [x] 蒐集遊戲的素材

- Week 2:準備素材
- [x] 選擇要做那些角色

- Week 3:設計角色
- [x] 設計角色
- [x] 製作角色
- [x] 製作角色效果

- Week 4:製做遊戲框架
- [x] 地圖
- [x] 幀數
- [x] 商店

- Week 5:出怪時間與路徑設計
- [x] 設計敵人
- [x] 敵人生成
- [x] 進點消失

- Week 6:補足前面的內容
- [x] 更多角色的功能
- [x] 更多敵人的功能

- Week 7:建置主介面
- [x] 地圖選擇
- [x] 關卡UI

- Week 8:期中前的打磨
- [x] 確保遊戲能順利運行
- [x] 處理過於誇張的bug

- Week 9:期中檢視
- [x] 確保能拿到分數
- [x] 聽取建議

- Week 10:遊戲音效與音樂

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這週內容可能過於簡單,我認為 PTSD 要處理音效問題應該很快。
除非你們做音遊或需要音樂節奏的遊戲那當我沒說。

- [x] 遊戲音樂
- [x] 遊戲音效
- [x] 角色語音
- [x] 外掛設計與製作

- Week 11:製作更多角色
- [x] 角色1
- [x] 角色2
- [x] 角色3
- [x] 角色4

- Week 12:增加關卡還有敵人
- [x] 關卡1
- [x] 關卡2

- Week 13:更新UI
- [x] 離開

- Week 14:遊戲內容數值調整
- [x] 關卡1的難易度確認
- [x] 關卡2的難易度確認


- Week 15:遊戲測試與修正
- [x] 測試找尋BUG並修正

- Week 16:測試與修正
- [x] 測試找尋BUG並修正

- Week 17:優化與完善
- [x] 優化

- Week 18:最終交付與整理
- [x] 面對生死
# Lab 1
![image](https://github.com/KelenHappy/2025-OOPL/blob/main/Proposal/112590024-112590004/image.png)

Binary file added Proposal/112590024-112590004/image.png
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