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<明日方舟> Proposal #7
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| # Abstract | ||
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| 遊戲名稱:明日方舟 | ||
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| 組員: | ||
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| - 112590024 邱紹溏 | ||
| - 112590004 邱昱綸 | ||
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| # Game Introduction | ||
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| - 策略型戰略塔房遊戲。 | ||
| - https://www.youtube.com/watch?v=M4kZzAA9-m0 | ||
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| # 角色 | ||
| - | ||
| - 敵人 | ||
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| # Development timeline | ||
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| - Week 1:準備素材 | ||
| - [x] 蒐集遊戲的素材 | ||
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| - Week 2:準備素材 | ||
| - [x] 選擇要做那些角色 | ||
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| - Week 3:設計角色 | ||
| - [x] 設計角色 | ||
| - [x] 製作角色 | ||
| - [x] 製作角色效果 | ||
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| - Week 4:製做遊戲框架 | ||
| - [x] 地圖 | ||
| - [x] 幀數 | ||
| - [x] 商店 | ||
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| - Week 5:出怪時間與路徑設計 | ||
| - [x] 設計敵人 | ||
| - [x] 敵人生成 | ||
| - [x] 進點消失 | ||
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| - Week 6:補足前面的內容 | ||
| - [x] 更多角色的功能 | ||
| - [x] 更多敵人的功能 | ||
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| - Week 7:建置主介面 | ||
| - [x] 地圖選擇 | ||
| - [x] 關卡UI | ||
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| - Week 8:期中前的打磨 | ||
| - [x] 確保遊戲能順利運行 | ||
| - [x] 處理過於誇張的bug | ||
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| - Week 9:期中檢視 | ||
| - [x] 確保能拿到分數 | ||
| - [x] 聽取建議 | ||
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| - Week 10:遊戲音效與音樂 | ||
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Collaborator
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. 這週內容可能過於簡單,我認為 |
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| - [x] 遊戲音樂 | ||
| - [x] 遊戲音效 | ||
| - [x] 角色語音 | ||
| - [x] 外掛設計與製作 | ||
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| - Week 11:製作更多角色 | ||
| - [x] 角色1 | ||
| - [x] 角色2 | ||
| - [x] 角色3 | ||
| - [x] 角色4 | ||
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| - Week 12:增加關卡還有敵人 | ||
| - [x] 關卡1 | ||
| - [x] 關卡2 | ||
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| - Week 13:更新UI | ||
| - [x] 離開 | ||
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| - Week 14:遊戲內容數值調整 | ||
| - [x] 關卡1的難易度確認 | ||
| - [x] 關卡2的難易度確認 | ||
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| - Week 15:遊戲測試與修正 | ||
| - [x] 測試找尋BUG並修正 | ||
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| - Week 16:測試與修正 | ||
| - [x] 測試找尋BUG並修正 | ||
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| - Week 17:優化與完善 | ||
| - [x] 優化 | ||
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| - Week 18:最終交付與整理 | ||
| - [x] 面對生死 | ||
| # Lab 1 | ||
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