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<推箱子> Proposal #59
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<推箱子> Proposal #59
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| # Abstract | ||
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| 遊戲名稱:推箱子 | ||
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| 組員: | ||
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| - 110820051 劉秉逸 | ||
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| # Game Introduction | ||
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| 遊戲內容,將指定的箱子推至終點,可以推不能拉,如若陷入僵局可以點擊R鍵重設局面,但時間部會重設,若時間結束尚未完成則失敗,一共30關,第一關將是一個3*3的局面,第二關則是5*5,第三關為6*6,預設極限將為8*8 | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. 是否有遊戲影片參考? |
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| # Development timeline | ||
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| - Week 1:收集知識 | ||
| 確立該如何做出腳色推箱子的動作以及如何重設局面,判定勝負。 | ||
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| - Week 2:收集素材 | ||
| 腳色模型,箱子模型,指定箱子模型 | ||
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| - Week 3:實踐腳色移動 | ||
| 透過判讀鍵盤哪個按鍵被按下來控制腳色移動的方向 | ||
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| - Week 4:腳色位置的確認以及對箱子的影響 | ||
| 腳色移動位置狀態的更新以及箱子的影響 | ||
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| - Week 5:確定箱子置放位置 | ||
| 設計關卡以及確認難度 | ||
| - Week 6:箱子特性的設定(目標箱,普通箱,不可移動箱) | ||
| 不同的物件需有不同的特性與判定基準 | ||
| - Week 7:腳色觸碰箱子時對箱子座標產生的影響 | ||
| 腳色接觸箱子後移動在繼續往箱子移動時應該同時推動箱子,若接觸邊緣則箱子與人同樣原地不可動,另若接觸到固定箱也不可移動 | ||
| - Week 8:重設局面的設定 | ||
| 在局面不可挽回時應有一鍵設定關卡重置功能 | ||
| - Week 9:判定目標箱抵達位置與否以及進入下一關卡的連結 | ||
| 在目標箱進入目標區域後有相對應的廣播宣告進入下一關 | ||
| - Week 10:彈性週,若前方有未完成之目標調整之時間 | ||
| 如題 | ||
| - Week 11:關卡難度最終確認 | ||
| 確認關卡設計合理性 | ||
| - Week 12:腳色移動箱子是否有bug之確認 | ||
| 是否有卡出地圖或明明可動卻不能移動的問題發生 | ||
| - Week 13-17:整體統籌 | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. 請更詳細的描述你的整體統籌是什麼。 |
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| 如題 | ||
| - Week 18:期末演示 | ||
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請修復你的編碼問題。