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<超級瑪莉歐> Proposal #42
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<超級瑪莉歐> Proposal #42
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| # Abstract | ||
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| 遊戲名稱:Super Mario Bros. | ||
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| 組員: | ||
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| - 112340104黃紹泓、112590005陳宇威 | ||
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| # Game Introduction | ||
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| 大家都在小時候玩過的超級瑪利歐1代,就算沒玩過也聽過吧 | ||
| 遊戲大概就是一個水管工大叔穿梭在一堆怪物之中拯救公主的闖關遊戲 | ||
| https://www.youtube.com/watch?v=JJR7ER4_jmk | ||
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| # Development timeline | ||
| - Week 1(3/07) :素材的蒐集與準備,遊戲開頭的製作 | ||
| - [ ] 素材的蒐集與準備,遊戲開頭的製作 | ||
| - Week 2(3/14) : 設計馬力歐1-1 | ||
| - [ ] 以人物為出發,設計馬力歐的三種型態,以及與場景、怪物的互動 | ||
| - [ ] 寫出栗寶寶以及烏龜等(怪物)的物件,設計怪物的死亡表現 | ||
| - Week 3(3/21):設計馬力歐1-1 | ||
| - [ ] 地圖處理,地圖如何跟隨人物移動、設計存檔點的讀取、地圖上道具和金幣的位置,以及時間和吃到的金幣在地圖上的計算 | ||
| - [ ] 安排怪物在場景中的出現時機,設計馬力歐與場景的死亡判定(例如掉進坑洞中多深死亡) | ||
| - Week 4(3/28):設計馬力歐1-1 | ||
| - [ ] 設計場景中的道具出現與馬力歐和道具的互動,例如吃到香菇會變大,吃到火焰花可以丟火球 | ||
| - [ ] 設計通關的情況(轉場情況等),根據旗子分數以及時間做分數的計算 | ||
| - Week 5(4/11): 測試馬力歐1-1(保留週) | ||
| - [ ] 測試1-1是否可以正常運作,如果有問題立即進行處理 | ||
| - Week 6(4/18): Midterm Demo | ||
| - [ ] 著手1-2關卡設計(原則上跳關環節先跳過) | ||
| - [ ] 地圖處理,地圖如何跟隨人物移動、設計存檔點的讀取、地圖上道具和金幣的位置,以及時間和吃到的金幣在地圖上的計算 | ||
| - Week 7(4/25): Midterm Demo | ||
| - [ ] 安排怪物在場景中的出現時機,設計馬力歐與場景的死亡判定(例如掉進坑洞中多深死亡) | ||
| - [ ] 怪物圖像的更改調整(1-2)為下水道(在下水道關卡的怪物長相有所不同) | ||
| - Week 8(5/02): 測試馬力歐1-2(保留週) | ||
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Collaborator
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. 同上一則回覆。 |
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| - [ ] 測試1-2是否可以正常運作,如果有問題立即進行處理 | ||
| - Week 9(5/09): 設計馬力歐1-4(王關,先跳過1-4) | ||
| - [ ] 地圖處理,地圖如何跟隨人物移動、設計存檔點的讀取、地圖上道具和金幣的位置,以及時間和吃到的金幣在地圖上的計算 | ||
| - [ ] 王關岩漿火球的設計,設計庫巴的物件(攻擊、跳躍等) | ||
| - Week 11(5/23): 設計馬力歐(1-4) | ||
| - [ ] 更改怪物圖像,場景的物件調整,馬力歐與場景的互動(岩漿關卡有火球以及火柱等) | ||
| - [ ] 設計通關的圖片以及過場 | ||
| - Week 12(6/06): 測試馬力歐1-4(整體檢查,試玩) | ||
| - [ ] 從頭到尾進行測試,完善遊戲體驗 | ||
| - Week 13(6/13): Final Demo | ||
| - [ ] 1-3關卡設計原則上時間充裕才會進行,進度暫不表明,不知道會不會遇到突發狀況有Delay | ||
| - Week 14(6/20): Final Demo | ||
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請撰寫細項。