<神龍降世~變色龍>proposal - #14
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| week1- 確定遊戲主題及方向、蒐集素材 | ||
| week2- 蒐集素材、討論遊戲製作方式 | ||
| week3~6- 實現腳色動作 地圖可以正常運作 關卡可以運作(1關) | ||
| week7~8- debug遊戲、討論後續可新增之功能 | ||
| week9~10- debug+demo 參考其他組別遊戲製作並想出改進遊戲的方法 | ||
| week11~14- 增加新功能並設計新關卡 | ||
| week15~16- debug+統整關卡 | ||
| week17~18- debug+demo 參考其他組別遊戲製作並想出改進遊戲的方法 |
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請依照格式描述你的 Timetable,每週需有主題與細項。
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| # Game Introduction | ||
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| 主體架構會像馬力歐 主角會是一隻變色龍 只能踩踏對應顏色的方塊 若顏色不對應則會受傷或不會有物理效果 關卡中會有不同顏色的果實 吞掉可以改變顏色且獲得特殊功能 到達關卡最尾端即可通關 |
Author
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在網頁的flash小遊戲是有這個題材的 只是名字不一樣
Clyde Huang ***@***.***>於 2025年2月24日 週一,下午4:25寫道:
… ***@***.**** requested changes on this pull request.
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In Proposal/112590031-112590061/proposal.md
<#14 (comment)>
:
> +week1- 確定遊戲主題及方向、蒐集素材
+week2- 蒐集素材、討論遊戲製作方式
+week3~6- 實現腳色動作 地圖可以正常運作 關卡可以運作(1關)
+week7~8- debug遊戲、討論後續可新增之功能
+week9~10- debug+demo 參考其他組別遊戲製作並想出改進遊戲的方法
+week11~14- 增加新功能並設計新關卡
+week15~16- debug+統整關卡
+week17~18- debug+demo 參考其他組別遊戲製作並想出改進遊戲的方法
請依照格式描述你的 Timetable,每週需有主題與細項。
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In Proposal/112590031-112590061/proposal.md
<#14 (comment)>
:
> @@ -0,0 +1,23 @@
+# Abstract
+
+遊戲名稱:2d adventure
+
+組員:
+
+- 112590031 廖威昌
+- 112590061 何宸頡
+
+# Game Introduction
+
+主體架構會像馬力歐 主角會是一隻變色龍 只能踩踏對應顏色的方塊 若顏色不對應則會受傷或不會有物理效果 關卡中會有不同顏色的果實 吞掉可以改變顏色且獲得特殊功能 到達關卡最尾端即可通關
這遊戲真實存在嗎?
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Contributor
可以請你提供遊戲來源嗎? |
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來源在這:http://www.gamesmomo.com/a.asp?id=4152Clyde Huang ***@***.***> 於 2025年3月5日 15:41 寫道:
在網頁的flash小遊戲是有這個題材的 只是名字不一樣
可以請你提供遊戲來源嗎?—Reply to this email directly, view it on GitHub, or unsubscribe.You are receiving this because you authored the thread.Message ID: ***@***.***>
ntut-xuan left a comment (Okapi-Oriented-Programming/2025-OOPL#14)
在網頁的flash小遊戲是有這個題材的 只是名字不一樣
可以請你提供遊戲來源嗎?
—Reply to this email directly, view it on GitHub, or unsubscribe.You are receiving this because you authored the thread.Message ID: ***@***.***>
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在這個PR中,我想要提交我們這一組的Proposal,我們這一組的遊戲為神龍降世~變色龍,組員為 112590031 廖威昌 112590061 何宸頡。