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Maarten Meuris edited this page Sep 7, 2024
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Welcome to the MobiusMapEditor wiki!
This is mostly a place where developer logs and progress reports will be put.
Done:
- Open missions straight from .mix archives. (Done)
- Scan all .mix archives in the defined classic and remastered folders, and show the ones that have mission content in the "File" menu. (Done)
- Add all known filenames used in TD, RA and Sole to the mix analysis system. (done)
- Finish classic fonts support for map indications. (Done, though I had to add a custom font for techno triggers)
In progress:
- Optimise file type detection scanning of files inside mix files to all use
Stream, to speed up the detection. (In progress) - Allow opening Tiberian Dawn (and possibly Sole Survivor) raw terrain maps without accompanying ini file. (Planned)
- Split
ClassicSpriteLoaderinto to different classes for all file types, with an "autodetect from stream" type function on each one. (Planned)
Most of the older development history can be found in the original dev thread on the Steam forum.