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Your files. Your hardware. No subscription. π Architecture overview
β Explore the repo Β Β·Β π Report an issue Β Β·Β π PRs welcome |
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A chat application built on a custom application-layer protocol over TCP/IP β stateful stream framing, room management, private messaging, and concurrent file transfer on a multithreaded server with end-to-end Fernet encryption. |
Volunteer platform built with a 3-person team at the PSU Hackathon β real-time event creation and RSVPs. I designed the backend architecture and data schema to support thousands of concurrent users. |
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A Blender performance addon that identifies high-vertex-count objects to reduce render latency. Shipped with full technical documentation β β 5-star rated by users. |
My personal site with interactive 3D elements β where backend engineering and 3D art meet. Visit it live β |
class Nour {
public:
std::string focus = "Systems architecture & backend infrastructure";
std::string happyAt = "The layer where sockets, threads, and databases meet";
std::string funFact = "4+ years of Blender";
std::vector<std::string> currentlyInto() {
return { "Distributed systems", "Network protocols", "Self-hosted software" };
}
};- βοΈ I work across the stack β C++ services, custom application-layer protocols, and socket-level networking, surfaced through modern web frontends
- βοΈ Focused on self-hosted, open-source infrastructure β that's why Sorbus exists
- π¨ Outside of systems work, I've done 3D art in Blender for 4+ years β photorealistic rendering, animation, and a published addon
- π CS student at Portland State University
- π« Reach me at nour.nada.dev@gmail.com or on LinkedIn
Distributed Systems Β· System Design Β· REST APIs Β· Microservices Β· TCP/IP Β· Concurrent Programming Β· Multithreading