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Same bug - gets through intro and then black screen. Linux Mint 22.3, kernel 7.0, Hookshot version device-lost-fix, Arc Pro B50.
Honestly, the "startup" and then intro runs beautifully, full 60fps. Just black screens after the owl flies by and flashes the game logo and then freezes without a visible error.
The logs here show the cause: after the logo, Intel's driver compiled the game's large compute shaders on the thread that presents frames (one took 58 s; about 25 in a row stalled a single frame for 157 s), so nothing was drawn and the window looked frozen. Release https://github.com/NotRexed/Hookshot/releases/tag/ultrawide compiles them in the background instead, so the game keeps running while they build (the 3D may look incomplete for the first minute or two on the very first start). Please update and try again; if it still stays black, wait 3 minutes and attach hookshot_log.txt.
Tracked in #999, follow there. That issue collects every report of Intel Arc / Core Ultra device lost, black screens and Linux ANV crashes, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your hookshot_log.txt.
Activity
bensky2345 commentedon Nov 8, 2026
hookshot_log.txt
hookshot_version.txt
Here are the log files
Maine774 commentedon Nov 8, 2026
I had this same bug w Intel GPU
bmiculka commentedon Nov 8, 2026
Same bug - gets through intro and then black screen. Linux Mint 22.3, kernel 7.0, Hookshot version device-lost-fix, Arc Pro B50.
Honestly, the "startup" and then intro runs beautifully, full 60fps. Just black screens after the owl flies by and flashes the game logo and then freezes without a visible error.
hookshot_log.txt
NotRexed commentedon Nov 8, 2026
The logs here show the cause: after the logo, Intel's driver compiled the game's large compute shaders on the thread that presents frames (one took 58 s; about 25 in a row stalled a single frame for 157 s), so nothing was drawn and the window looked frozen. Release https://github.com/NotRexed/Hookshot/releases/tag/ultrawide compiles them in the background instead, so the game keeps running while they build (the 3D may look incomplete for the first minute or two on the very first start). Please update and try again; if it still stays black, wait 3 minutes and attach hookshot_log.txt.
NotRexed commentedon Nov 9, 2026
Tracked in #999, follow there. That issue collects every report of Intel Arc / Core Ultra device lost, black screens and Linux ANV crashes, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your
hookshot_log.txt.