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Foliage and lighting, update offer, Linux AppImage, rumble
How you built
Hookshot Builder app (Windows)
Game files given to it
A .nup
The error
This is what Claude told me to post.
**Hardware / build**
- Lenovo Yoga Slim 7 15ILL9, Intel Core Ultra 7 258V, Intel Arc 140V (integrated, 16 GB shared), 32 GB RAM
- Intel driver 32.0.101.9150, Windows 11
- Build: foliage-linux-updater (log line 1 confirms latest)
- hookshot_env.txt: `RX_VK_ASTC_CPU=1` only
- Options: Handheld profile On, Resolution 67%, Upscaling Lanczos
**What works now (thanks!)**
- On less-stutter I had device lost at the title menu (fixed by robust, now default) and in a compute dispatch in the Deku Tree area (`4b03b3040d7cf076`). On foliage-linux-updater, with the 32-lane pin on, no device lost in Kokiri.
- Foliage draws. About 25 fps walking with Handheld profile On (10–15 fps without it; GPU time 60–96 ms/frame with ~4,500 draws).
**Problem: inside Link's house, walls/floor/ceiling are missing; the forest shows through (screenshot attached)**
- 0 skipped draws in gameplay, and the only failed programs are the 10 networks (expected on this card).
- Four mesh programs get an unbound storage buffer at stage 7, c5+0x60, every time: addr 0x10001c10a, size 0x3f800000 (that's 1.0f, so it looks like a float read as a pointer/size):
`68642bb810ee3e7c`, `6b4dea601798c255`, `739acd678ae08655`, `d905f52b7517c681`
- Not sure whether this is Intel-only or happens on NVIDIA too.
**Other notes**
- GPU ASTC decode left blocky corruption on the title logo on less-stutter; I've used `RX_VK_ASTC_CPU=1` since (Deku Tree's 1365x1365x90 ASTC arrays take ~6 s each that way). Haven't retested GPU decode on this build.
- With the TAAU network stood in (no coop matrix), I'd expect some dithered transparency to show; separate from the missing walls.
Happy to test switches or builds.
Visual Studio or Build Tools version, and Windows SDK version
No response
Operating system and free space on the output drive
Windows 11 26H2 500GB free
Before you send it
I'm on the newest release, or it still fails on it.
I searched the open issues for this error.
I'm not attaching game files or anything built from them.
Tracked in #999, follow there. That issue collects every report of Intel Arc / Core Ultra device lost, black screens and Linux ANV crashes, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your hookshot_log.txt.
Activity
hontalasbranden-prog commentedon Nov 8, 2026
hookshot_log.txt
Not sure if I did this right but here are my logs for v2.02 heavy stutters and crash
NotRexed commentedon Nov 9, 2026
Tracked in #999, follow there. That issue collects every report of Intel Arc / Core Ultra device lost, black screens and Linux ANV crashes, and this one is linked from it with its GPU, version and log details. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your
hookshot_log.txt.