Releases: NocTempre/acks-monsters
Releases · NocTempre/acks-monsters
Release list
v0.5.3
v0.5.3: description editors expand to content instead of scrolling Core lays each toggled prose-mirror's .editor-content out position:absolute (inset 0), so an editor never grows and long entry prose — e.g. acks-content's streamed book text — scrolled inside a 70px box. Return the editor-content to normal flow while INACTIVE (display) only, so each editor grows to its content and the tab (its part root is already scrollable) does the scrolling. The active ProseMirror editor keeps core's bounded/scrolling layout untouched; empty editors keep the 70px floor. Verified live in Foundry v14.365 + acks 14.0.1: a long Appearance entry renders full-height with no inner scrollbar, empty editors stay at 70px, section scrolls. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
v0.5.2
Release v0.5.2 — public release with ACKS II App License Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
v0.5.1
Stretch description editors; ship dummy treasure table - The tab content flexcol computes align-items:flex-start (system CSS), and a <prose-mirror> has no intrinsic width, so the description editors collapsed to 2px border slivers. align-self:stretch restores full-width editors; add editor-content padding. - Replace the blank example treasure table with an invented 1d4 dummy hoard so the Ecology treasure link can be tested out of the box. Verified live against Foundry v14.365 + acks 14.0.1: editors render full width with enriched content; dropping/linking a RollTable shows the link + delete in Ecology while the header panel stays hidden. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
v0.5.0
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
v0.4.8
v0.4.8: namespaced Handlebars helpers and flags class acksmHas/acksmVal -> acksMonstersHas/acksMonstersVal; .acksm-flags -> .acks-monsters-flags (family namespacing rule). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
v0.4.7
v0.4.7: republish with valid 16-char elemental ids Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
v0.4.6
v0.4.6: fix empty Blast save (breath/blast key mismatch) and alignmen…
v0.4.5
v0.4.5: derived encumbrance for monsters vs. Normal/Max Load The system only computes encumbrance for characters, so a monster's carried inventory never counted against its load. Add a derived encumbrance readout on the Inventory tab: sums carried weight (weapons + armor + non-clothing items + money, in stone via weight6; spoils are body parts and excluded), compares it to Normal Load (full speed) and Max Load (2x normal -> half speed) per MM p.13, and shows a bar with a Normal-Load tick plus the state (Unencumbered / Encumbered / Overloaded). Recomputes on every render as items or the load fields change. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
v0.4.4
v0.4.4: v14-only — fix ContextMenuEntry deprecations, raise compatibi…
v0.4.3
v0.4.3: guard save rolls against legacy monsters (fixes blast rollSav…