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* Fixed some textures Made some still in 16x canvases to 32x (size issue) and added the little sphere backgrounds to them
Also abstracted the type used in CalculatorWidget in InventoryWidget.
pickup and full blocking will now stop quick moving actions in inventory (shift-click of items in blocked slots)
Added indigo data
//positive (true) == power < 0 (true) => true -> false //negative (false) == power > 0 (false) => true -> false //negative (false) == power < 0 (true) => false -> true //positive (true) == power > 0 (false) => false -> true
Fixed replacement item display when modifying an instance of texture spoofing in chat, now displays the name correctly (does not show as a translation text object)
api subproject is basically empty, this commit starts setting up the process of copying certain methods that could be useful for other mods. Also checks whether I remember how to use workflows.
+ fix jitpack case sensitivity causing build issue
should lower the time used to render entities at least a bit.
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Moved most of the information gathering/storing logic into the api portion
main should include usage of the api and anything that is directly player facing