My name is nikaxe. I'm a web/software/game developer from New Zealand.
I use
Although I had been using Microsoft Windows all my life previously.
Fling And Fight, a multiplayer mayhem filled physics game where you go around worlds completing 'events'. The central mechanic is a tool known as the grabline, which allows you to grab and fling objects & players from a certain range, similar to the physics gun in gmod.
It started out as a Roblox game, but when their new publishing requirements were announced it was released around 6 months early in a very unfinished state. Now I am remaking it in Godot, where the only restriction is my imagination.




