A junior developer in Seoul, building under nyase. I explore graphics runtimes, backend services, and design systems. I like understanding how the layers fit together — then making something useful with them.
Portfolio / Email / All repositories
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01 / GRAPHICS & SYSTEMS
An experimental graphics runtime and GPU driver-porting toolkit, exploring OpenGL/OpenCL workloads and Metal.
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02 / INTERFACES & DESIGN
A design-system core with semantic tokens, light and dark themes, React shells, and reusable UI primitives.
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03 / SERVICES & ARCHITECTURE
A small social-service experiment in Go, built to study layered routing, middleware, and service boundaries.
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04 / AUDIO & CREATIVE TOOLS
A Python pipeline for turning personal recordings into Japanese UTAU voicebanks using Seed-VC voice conversion.
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Also exploring Plopi — hosting comparison and deployment tooling.
- Follow the boundary. Trace a problem from the interface to the service, runtime, or hardware underneath.
- Make the work readable. Document the intent, setup, trade-offs, and known limits.
- Keep learning in public. Build small experiments, label what's unfinished, and leave a useful trail.
nyase / Building broad. Learning in detail.



