BsMax is package of Modeling, Rig & Animation, Render tools and UI mimic for Blender 3D.
- Interactive & Animatable Primitive Mesh & Curve Objects.
- Modeling, Rigging, Animation, Pipeline tools.
- Make you comfortable if you are from other software (for now mostly 3DsMax).
- BsMax do not makes dependency in projects. Projects can be continue on other machines without BsMax with no problems.
- Note: the only future that not works without BsMax is "Animated Primitives" (Not the static ones).
The goal of UI simulator is people that came from other software (like me) feel comfortable or who has to switch frequently between Blender or other software do not be confused.
Your Reports and Ideas will help me alot and don't forget the sharing. let more people who needs this stuff know this is exist.
If not have Github account use 'NevilArt@Gmail.Com' for bug report.
If you found this product useful and want to support this project you can Donate from Gumroad.
If you enjoy BsMax and would like to support my work, check out my other creative project: John & Brainy, a series of short 3D animated dark comedies. Subscribe and follow the adventures on YouTube.
- Download all the package as zip file.
- Go to Preferences > Addons > Install.
- Select the .zip file you downloaded.
- Select the Software you use to use.
- Press the "Save Preferences Setting" button.
- It is better to restart the Blender after install.
- Note: Some times need to reset factory the blender to make addon work fine (happens when addons install to alpha version).
- Video Tutorial.
- Codes for older than Blender 4.5 removed.
- Set timline range base on markers (All, To first, To Last, Selected, Current).
- Sort Selected Collections by Alphabetical order operator added to Outliner.
- Hair Style on/off operator (Render/Curves) Taturial.
- Bone select API change issue fixed.
- Mouse button 5 local view not frame for view3d and Graph editor (Blender adaptive and 3dsMax mode)
- Change log ...
This project is licensed under the GPL (GENERAL PUBLIC LICENSE) license. See LICENSE for more information.