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Neptilo
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itowns
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fix(rendering): remove tone mapping in realistic lighting & adapt sha…
integration
#23:
Commit
54cc94a
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Neptilo
6m 45s
master
master
6m 45s
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fix(OGC3DTilesLayer): accept 'classification' with lowercase c (#2806)
integration
#22:
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56f189d
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Neptilo
10m 36s
master
master
10m 36s
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doc: Refresh README and Contributing
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#21:
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7m 34s
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master
7m 34s
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fix: fix 3D meshes not showing due to wrong extent check
integration
#20:
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9364cb2
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7m 59s
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master
7m 59s
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chore(deps): bump protocol-buffers-schema from 3.6.0 to 3.6.1
integration
#19:
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9c45d72
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8m 15s
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master
8m 15s
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fix(cog): Fix blank texture size
integration
#18:
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10m 48s
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master
10m 48s
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fix(examples): Fix examples
integration
#17:
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e83d835
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7m 48s
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master
7m 48s
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fix: make launch configuration use SwiftShader for CI compatibility
integration
#16:
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10m 13s
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10m 13s
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refacto(LASLoader): use three in LASLoader
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#15:
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8m 4s
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fix(renderer): track render target usage before cleaning them up, to …
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#14:
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7m 29s
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7m 29s
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fix: disable atmospheric lighting by default
integration
#13:
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7m 24s
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7m 24s
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feat(rendering): implement physically acurate sky, atmosphere and lig…
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#12:
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Merge branch 'Neptilo-vr-array-tex-incompatibility'
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#11:
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2m 7s
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example: add copc_3d_loader to example menu
integration
#10:
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8m 55s
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8m 55s
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integration
integration
#9:
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12m 38s
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12m 38s
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fix: unit tests
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#8:
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perf: only update layer materials when needed
integration
#7:
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8m 1s
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fix: store render targets in cache instead of textures to fix memory …
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#6:
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8m 56s
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feat: move setting of render target outside of loop
integration
#5:
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8m 7s
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feat: properly dispose of array render target after use
integration
#4:
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8m 18s
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feat: use THREE.ArrayRenderTarget, removing calls to WebGL functions
integration
#3:
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8m 15s
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chore: simplify code
integration
#2:
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9462011
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43s
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master
43s
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fix: fix error when 1st item of texture list is undefined
integration
#1:
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52s
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master
52s
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