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Releases: Nenkai/GTToolsSharp

5.3.3

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@Nenkai Nenkai released this 05 Aug 19:24

5.3.3

Changes since 5.3.2:

  • Fixed an issue while packing a PFS with a folder within another folder that had the same name as a file in said folder
  • Fixed a potential issue when packing large PFS'es where some index pages could have been missing some entries (only affects really large PFSes)
  • No longer bailing if keys missing, just create default and proceed
  • Updated PDTools
  • (Releases) added linux x64 executable

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5.3.2

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@Nenkai Nenkai released this 29 Jan 01:40

⚠️ Requires .NET 9.0 Runtime Installed.

  • breaking-change: pack's ignore-files and remove-files has been changed and requires a path to be specified.
  • misc: Updated to .NET 9.0.

5.3.1

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@Nenkai Nenkai released this 08 Jan 14:29

⚠️ Requires .NET 5.0 Runtime Installed.

  • Fixed a small packing issue.

5.3.0

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@Nenkai Nenkai released this 04 Sep 20:23

⚠️ Requires .NET 5.0 Runtime Installed.

5.1.2

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@Nenkai Nenkai released this 10 Jul 10:00

Requires .NET 5.0 Runtime Installed.

  • Now compiled as framework-dependant and no longer as single file to avoid native library issues.

5.0.0

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@Nenkai Nenkai released this 28 May 20:02
d4d0b4f
  • Adds GT7 Support (1.00).

4.0.6

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@Nenkai Nenkai released this 17 Apr 20:33

Revert to .NET 5.0 (breaking change)

4.0.0

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@Nenkai Nenkai released this 13 Oct 16:07
  • Add support for unpacking GT Sport Volumes.
  • Add support for extracting individual GT6 binary patches updates (1.07+). Requires updated PDIPFS from prior update.
  • Add support for creating Grim Patches. (Online patches, used by Grimoire).

3.0.2

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@Nenkai Nenkai released this 25 Jul 23:57

Fix an issue where an assert would be thrown when loading GT5 US 2.11 PDIPFS/Volume

3.0.0

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@Nenkai Nenkai released this 04 Jul 18:22
  • (En/De)cryption has been reworked completely, using reverse engineered game code. The original crypto (by flatz) had all of its optimizations stripped to provide the minimum. Encrypting/Decrypting being the most intensive task, the rework now speeds up packing by 4x+, unpacking speed untested but should also be greatly affected.
  • Table of Contents serialization has been completely reworked. It is now able to produce a file that is 1:1 accurate to original if packing without adding or removing any files.
  • Fix an issue where stream files (such as texstream, shapestream) were being compressed during packing. These are always compressed by themselves and the game expects them not to be compressed on the volume layer. This is no longer the case and fixes crashes when packing such files and having the game trying to load them.
  • GT5 Prologue keys for Spec 3 (Europe/US) are now provided by default.
  • Other minor internal changes and fixes.