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fix(gateway): accept the full reconnect log buffer - #5049

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FrostGod merged 3 commits into
NVIDIA:mainfrom
FrostGod:fix/log-replay-batching/FrostGod
Oct 30, 2026
Merged

FrostGod merged 3 commits into
NVIDIA:mainfrom
FrostGod:fix/log-replay-batching/FrostGod

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Summary

Raise the gateway's per-message log ingestion cap from 100 to 200, matching the supervisor's existing reconnect buffer. A full retained backlog can now arrive in its existing single replay message, without silently truncating half the lines.

Related Issue

No linked issue, found while testing, easy to replicate

Changes

  • Accept up to 200 pushed log lines per message; keep supervisor forwarding unchanged.
  • Add a loopback gRPC regression covering a full replay, smaller batches, and the 201-line overflow boundary, preserving order and fields and enforcing sandbox identity/source.

Release Notes

Testing

  • 34 focused tests passed: sandbox log handlers, log-stream scope checks, and tracing bus tests.
  • Real local gRPC regression retained 100/200 lines with the original cap and 200/200 after the fix. The fixture injects a sandbox principal into the real gateway service; it does not simulate the ingestion cap.
  • Formatting and Clippy with warnings denied passed for openshell-server, including test targets.
  • Deployment E2E and performance benchmarks: not run. Dedicated/shared applicability follows their common log-ingestion endpoint.

Local macOS tests used the installed Homebrew Z3 library via LIBRARY_PATH=/opt/homebrew/opt/z3/lib.

The repository-wide pre-commit hook was bypassed following its unrelated concurrent Python environment cleanup failure; the scoped Rust checks above passed.

Checklist

  • Follows Conventional Commits
  • Commits are signed off (DCO)
  • Architecture docs updated (not applicable)

Signed-off-by: divesh <dgude@nvidia.com>
Signed-off-by: divesh <dgude@nvidia.com>
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/ok to test 6f24a29

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FrostGod requested a review from krishicks October 29, 2026 21:27
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I did some looking into this with an agent, and I'm not sure this is the right solution.

The cleaner fix is on the supervisor side. On reconnect, run_push_loop sends the whole backoff buffer (up to MAX_BUFFERED = 200 lines) as a single PushSandboxLogsRequest, which skips the 50-line batching the normal send loop uses. If the supervisor splits that flush into the same 50-line chunks, it stays within the gateway's existing 100-line limit, and this has several advantages:

  • It works when a new supervisor talks to an older gateway. Raising the gateway limit only helps once the gateway is upgraded.
  • It doesn't need the same 200 in two crates, held in sync only by a comment.
  • The gateway's per-message limit stays where it is.

Separately, the gateway's .take(N) drops extra lines with no warning, which is why this went unnoticed. A warn! when a batch is cut short would make any future mismatch visible.

Signed-off-by: divesh <dgude@nvidia.com>
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#5049 (comment)
I don't fully agree with AI comment because of CPU usage of sending 4 message ( 4 X 50 ) instead of 1 long message. but guess its okay, so changed it

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/ok to test d41c49b

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FrostGod added this pull request to the merge queue Oct 30, 2026
Merged via the queue into NVIDIA:main with commit 3a5dfcd Oct 30, 2026
83 checks passed
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FrostGod deleted the fix/log-replay-batching/FrostGod branch October 30, 2026 05:23
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3 participants