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Water simulation using height maps inside shaders in Unity:

  • Implementation done with two shader programs. First shader program calculates height positions and stores them in texture. Second shader program renders in fragment shader heights of fragments based on texture.
  • Reflection of skybox.
  • Specular reflection of directional light.
  • Interaction with water done with: mouse clicking and moving objects in water.

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Water simulation with height fluid maps inside shaders.

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