Library/Camera: Partially Implemented CameraPoserFunction - #806
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Please rebase your PR, and make sure that the |
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Superseded by #1303. Should this PR be closed? |
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I was working on this class for a bit but I don't want to endlessly implement small function.
Also idk whats happening with the other stuff, can somebody explain what is going on?
This change is
Report for 1.0 (806645f - 7b88633)
📈 Matched code: 14.79% (+0.05%, +6084 bytes)
✅ 105 new matches
Library/Camera/CameraPoserFunctionalCameraPoserFunction::checkValidTurnToSubTarget(al::CameraPoser const*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::tryCalcSubTargetTurnBrakeDistanceRate(float*, al::CameraPoser const*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::calcTargetJumpSpeed(al::CameraPoser const*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::calcTargetFallSpeed(al::CameraPoser const*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::calcTargetSpeedV(al::CameraPoser const*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::calcTargetSpeedH(al::CameraPoser const*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::calcPreCameraAngleV(al::CameraPoser const*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::calcSideDir(sead::Vector3<float>*, al::CameraPoser const*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::calcTargetVelocityH(sead::Vector3<float>*, al::CameraPoser const*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::calcCameraPose(sead::Quat<float>*, al::CameraPoser const*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::calcTargetPose(sead::Quat<float>*, al::CameraPoser const*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::calcPreCameraAngleH(al::CameraPoser const*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::calcTargetTransWithOffset(sead::Vector3<float>*, al::CameraPoser const*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::calcLookDirH(sead::Vector3<float>*, al::CameraPoser const*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::setLookAtPosToTargetAddOffset(al::CameraPoser*, sead::Vector3<float> const&)Library/Camera/CameraPoserFunctionalCameraPoserFunction::setCameraPosToTargetAddOffset(al::CameraPoser*, sead::Vector3<float> const&)Library/Camera/CameraPoserFunctionalCameraPoserFunction::calcPreLookDir(sead::Vector3<float>*, al::CameraPoser const*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::calcLookDir(sead::Vector3<float>*, al::CameraPoser const*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::tryGetTargetRequestDistance(float*, al::CameraPoser const*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::calcPreCameraDirH(sead::Vector3<float>*, al::CameraPoser const*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::calcCameraDirH(sead::Vector3<float>*, al::CameraPoser const*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::calcPreLookDirH(sead::Vector3<float>*, al::CameraPoser const*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::setLookAtPosToTarget(al::CameraPoser*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::setCameraPosToTarget(al::CameraPoser*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::calcSubTargetBack(sead::Vector3<float>*, al::CameraPoser const*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::clampAngleSubTargetTurnRangeV(float*, al::CameraPoser const*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::initCameraArrowColliderWithoutThroughPassCollision(al::CameraPoser*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::initCameraArrowCollider(al::CameraPoser*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::calcTargetTrans(sead::Vector3<float>*, al::CameraPoser const*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::calcTargetVelocity(sead::Vector3<float>*, al::CameraPoser const*)...and 75 more new matches