[Camera] Implement some CameraUtil and CameraPoserFunction - #631
[Camera] Implement some CameraUtil and CameraPoserFunction#631Moddimation wants to merge 3 commits into
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MonsterDruide1
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Incomplete review - please address the comments added so far, so there are not too many open comments at once.
Reviewed 5 of 12 files at r1, all commit messages.
Reviewable status: 5 of 12 files reviewed, 33 unresolved discussions
a discussion (no related file):
Fails to compile
lib/NintendoSDK line 0 at r1 (raw file):
This should not be changed in this PR - it probably just sneaked in during some rebase.
lib/al/Library/Camera/CameraPoserFunction.h line 67 at r1 (raw file):
void calcPreCameraDirH(sead::Vector3f* vec, const al::CameraPoser* poser); void calcPreLookDir(sead::Vector3f* vec, const al::CameraPoser* poser); void calcPreLookDirH(sead::Vector3f* vec, const al::CameraPoser* poser);
Suggestion:
void calcLookDir(sead::Vector3f* lookDir, const al::CameraPoser* poser);
void calcCameraDir(sead::Vector3f* cameraDir, const al::CameraPoser* poser);
void calcCameraDirH(sead::Vector3f* cameraDirH, const al::CameraPoser* poser);
void calcLookDirH(sead::Vector3f* lookDirH, const al::CameraPoser* poser);
void calcSideDir(sead::Vector3f* sideDir, const al::CameraPoser* poser);
void calcPreCameraDir(sead::Vector3f* preCameraDir, const al::CameraPoser* poser);
void calcPreCameraDirH(sead::Vector3f* preCameraDirH, const al::CameraPoser* poser);
void calcPreLookDir(sead::Vector3f* preLookDir, const al::CameraPoser* poser);
void calcPreLookDirH(sead::Vector3f* preLookDirH, const al::CameraPoser* poser);lib/al/Library/Camera/CameraPoserFunction.h line 71 at r1 (raw file):
f32 calcPreCameraAngleV(const al::CameraPoser* poser); void calcTargetTrans(sead::Vector3f* vec, const al::CameraPoser* poser); void calcTargetTransWithOffset(sead::Vector3f* vec, const al::CameraPoser* poser);
Suggestion:
void calcTargetTrans(sead::Vector3f* targetTrans, const al::CameraPoser* poser);
void calcTargetTransWithOffset(sead::Vector3f* targetTransWithOffset, const al::CameraPoser* poser);lib/al/Library/Camera/CameraPoserFunction.h line 83 at r1 (raw file):
void calcTargetFront(sead::Vector3f* vec, const al::CameraPoser* poser); void calcTargetSide(sead::Vector3f* vec, const al::CameraPoser* poser); void calcTargetGravity(sead::Vector3f* vec, const al::CameraPoser* poser);
Suggestion:
void calcTargetVelocity(sead::Vector3f* targetVelocity, const al::CameraPoser* poser);
void calcTargetVelocityH(sead::Vector3f* targetVelocityH, const al::CameraPoser* poser);
void calcTargetUp(sead::Vector3f* up, const al::CameraPoser* poser);
f32 calcTargetSpeedV(const al::CameraPoser* poser);
void calcTargetPose(sead::Quatf* quat, const al::CameraPoser* poser);
void calcTargetFront(sead::Vector3f* targetFront, const al::CameraPoser* poser);
void calcTargetSide(sead::Vector3f* targetSide, const al::CameraPoser* poser);
void calcTargetGravity(sead::Vector3f* targetGravity, const al::CameraPoser* poser);lib/al/Library/Camera/CameraPoserFunction.h line 86 at r1 (raw file):
void calcTargetSpeedH(const al::CameraPoser* poser); void calcTargetJumpSpeed(const al::CameraPoser* poser); void calcTargetFallSpeed(const al::CameraPoser* poser);
Suggestion:
f32 calcTargetSpeedH(const al::CameraPoser* poser);
f32 calcTargetJumpSpeed(const al::CameraPoser* poser);
f32 calcTargetFallSpeed(const al::CameraPoser* poser);lib/al/Library/Camera/CameraPoserFunction.h line 93 at r1 (raw file):
bool isExistCollisionUnderTarget(const al::CameraPoser* poser); void getUnderTargetCollisionPos(const al::CameraPoser* poser); void getUnderTargetCollisionNormal(const al::CameraPoser* poser);
Suggestion:
const sead::Vector3f& getUnderTargetCollisionPos(const al::CameraPoser* poser);
const sead::Vector3f& getUnderTargetCollisionNormal(const al::CameraPoser* poser);lib/al/Library/Camera/CameraPoserFunction.h line 96 at r1 (raw file):
bool isExistSlopeCollisionUnderTarget(const al::CameraPoser* poser); bool isExistWallCollisionUnderTarget(const al::CameraPoser* poser); bool tryCalcSlopeCollisionDownFrontDirH(sead::Vector3f* vec, const al::CameraPoser* poser);
Suggestion:
bool tryCalcSlopeCollisionDownFrontDirH(sead::Vector3f* frontDirH, const al::CameraPoser* poser);lib/al/Library/Camera/CameraPoserFunction.h line 98 at r1 (raw file):
bool tryCalcSlopeCollisionDownFrontDirH(sead::Vector3f* vec, const al::CameraPoser* poser); void getSlopeCollisionUpSpeed(const al::CameraPoser* poser); void getSlopeCollisionDownSpeed(const al::CameraPoser* poser);
Suggestion:
f32 getSlopeCollisionUpSpeed(const al::CameraPoser* poser);
f32 getSlopeCollisionDownSpeed(const al::CameraPoser* poser);lib/al/Library/Camera/CameraPoserFunction.h line 100 at r1 (raw file):
void getSlopeCollisionDownSpeed(const al::CameraPoser* poser); bool isExistSubTarget(const al::CameraPoser* poser); void checkValidTurnToSubTarget(const al::CameraPoser* poser);
Suggestion:
bool checkValidTurnToSubTarget(const al::CameraPoser* poser);lib/al/Library/Camera/CameraPoserFunction.h line 102 at r1 (raw file):
void checkValidTurnToSubTarget(const al::CameraPoser* poser); void calcSubTargetBack(sead::Vector3f* vec, const al::CameraPoser* poser); void calcSubTargetTrans(sead::Vector3f* vec, const al::CameraPoser* poser);
Suggestion:
void calcSubTargetBack(sead::Vector3f* back, const al::CameraPoser* poser);
void calcSubTargetTrans(sead::Vector3f* trans, const al::CameraPoser* poser);lib/al/Library/Camera/CameraPoserFunction.h line 104 at r1 (raw file):
void calcSubTargetTrans(sead::Vector3f* vec, const al::CameraPoser* poser); bool isChangeSubTarget(const al::CameraPoser* poser); void calcSubTargetFront(sead::Vector3f* vec, const al::CameraPoser* poser);
Suggestion:
void calcSubTargetFront(sead::Vector3f* front, const al::CameraPoser* poser);lib/al/Library/Camera/CameraPoserFunction.h line 108 at r1 (raw file):
void getSubTargetTurnSpeedRate1(const al::CameraPoser* poser); void getSubTargetTurnSpeedRate2(const al::CameraPoser* poser); void getSubTargetTurnRestartStep(const al::CameraPoser* poser);
Suggestion:
f32 getSubTargetRequestDistance(const al::CameraPoser* poser);
f32 getSubTargetTurnSpeedRate1(const al::CameraPoser* poser);
f32 getSubTargetTurnSpeedRate2(const al::CameraPoser* poser);
s32 getSubTargetTurnRestartStep(const al::CameraPoser* poser);lib/al/Library/Camera/CameraPoserFunction.h line 116 at r1 (raw file):
void initCameraVerticalAbsorberNoCameraPosAbsorb(al::CameraPoser* poser); void getCameraVerticalAbsorbPosUp(const al::CameraPoser* poser); void getCameraVerticalAbsorbPosDown(const al::CameraPoser* poser);
Suggestion:
f32 getCameraVerticalAbsorbPosUp(const al::CameraPoser* poser);
f32 getCameraVerticalAbsorbPosDown(const al::CameraPoser* poser);lib/al/Library/Camera/CameraPoserFunction.h line 119 at r1 (raw file):
void liberateVerticalAbsorb(al::CameraPoser* poser); void stopUpdateVerticalAbsorb(al::CameraPoser* poser); void stopUpdateVerticalAbsorbForSnapShotMode(al::CameraPoser* poser, const sead::Vector3f& vec);
Better leave out the name than give a generic, "wrong" one
Suggestion:
(al::CameraPoser* poser, const sead::Vector3f&);lib/al/Library/Camera/CameraPoserFunction.h line 134 at r1 (raw file):
void setCameraAngleV(al::CameraPoser* poser, f32); void getCameraAngleH(const al::CameraPoser* poser); void getCameraAngleV(const al::CameraPoser* poser);
Suggestion:
f32 getCameraAngleH(const al::CameraPoser* poser);
f32 getCameraAngleV(const al::CameraPoser* poser);lib/al/Library/Camera/CameraPoserFunction.h line 138 at r1 (raw file):
bool isValidAngleSwing(const al::CameraPoser* poser); void initCameraOffsetCtrlPreset(al::CameraPoser* poser); void getOffset(const al::CameraPoser* poser);
Suggestion:
const sead::Vector3f& getOffset(const al::CameraPoser* poser);lib/al/Library/Camera/CameraPoserFunction.h line 142 at r1 (raw file):
void resetGyro(al::CameraPoser* poser); void calcCameraGyroPose(const al::CameraPoser* poser, sead::Vector3f* vec, sead::Vector3f* vec0, sead::Vector3f* vec1);
Suggestion:
void calcCameraGyroPose(const al::CameraPoser* poser, sead::Vector3f*, sead::Vector3f*,
sead::Vector3f*);lib/al/Library/Camera/CameraPoserFunction.h line 145 at r1 (raw file):
void getGyroFront(al::CameraPoser* poser); void getGyroAngleV(al::CameraPoser* poser); void getGyroAngleH(al::CameraPoser* poser);
Suggestion:
const sead::Vector3f& getGyroFront(al::CameraPoser* poser);
f32 getGyroAngleV(al::CameraPoser* poser);
f32 getGyroAngleH(al::CameraPoser* poser);lib/al/Library/Camera/CameraPoserFunction.h line 171 at r1 (raw file):
void setSnapShotMaxZoomOutFovyDegree(al::CameraPoser* poser, f32); void getSnapShotRollDegree(const al::CameraPoser* poser); void getSnapShotLookAtOffset(const al::CameraPoser* poser);
Suggestion:
f32 getSnapShotRollDegree(const al::CameraPoser* poser);
const sead::Vector3f& getSnapShotLookAtOffset(const al::CameraPoser* poser);lib/al/Library/Camera/CameraPoserFunction.h line 185 at r1 (raw file):
bool isRequestMoveDownAngleV(const al::CameraObjectRequestInfo&); bool isRequestSetAngleV(const al::CameraObjectRequestInfo&); void getRequestAngleV(const al::CameraObjectRequestInfo&);
Suggestion:
f32 getRequestTargetAngleV(const al::CameraObjectRequestInfo&);
f32 getRequestAngleSpeed(const al::CameraObjectRequestInfo&);
bool isRequestMoveDownAngleV(const al::CameraObjectRequestInfo&);
bool isRequestSetAngleV(const al::CameraObjectRequestInfo&);
f32 getRequestAngleV(const al::CameraObjectRequestInfo&);lib/al/Library/Camera/CameraPoserFunction.h line 208 at r1 (raw file):
const sead::Vector3f& vec2); void checkCameraCollisionMoveSphere(sead::Vector3f* vec, const al::IUseCollision*, const sead::Vector3f& vec0, const sead::Vector3f& vec1, f32);
Suggestion:
bool checkFirstCameraCollisionArrow(sead::Vector3f*, sead::Vector3f*,
const al::IUseCollision*, const sead::Vector3f&,
const sead::Vector3f&);
bool checkFirstCameraCollisionArrow(CameraCollisionHitResult*, const al::IUseCollision*,
const sead::Vector3f&, const sead::Vector3f&);
bool checkFirstCameraCollisionArrowOnlyCeiling(sead::Vector3f*, sead::Vector3f*,
const al::IUseCollision*, const sead::Vector3f&,
const sead::Vector3f&);
void checkCameraCollisionMoveSphere(sead::Vector3f*, const al::IUseCollision*,
const sead::Vector3f&, const sead::Vector3f&, f32);lib/al/Library/Camera/CameraPoserFunction.h line 214 at r1 (raw file):
void multVecZone(sead::Vector3f* vec, const sead::Vector3f& vec0, const al::CameraPoser* poser); void multVecInvZone(sead::Vector3f* vec, const sead::Vector3f& vec0, const al::CameraPoser* poser); void rotateVecZone(sead::Vector3f* vec, const sead::Vector3f& vec0, const al::CameraPoser* poser);
Suggestion:
void multVecZone(sead::Vector3f* out, const sead::Vector3f& vec, const al::CameraPoser* poser);
void multVecInvZone(sead::Vector3f* out, const sead::Vector3f& vec, const al::CameraPoser* poser);
void rotateVecZone(sead::Vector3f* out, const sead::Vector3f& vec, const al::CameraPoser* poser);lib/al/Library/Camera/CameraPoserFunction.h line 216 at r1 (raw file):
void rotateVecZone(sead::Vector3f* vec, const sead::Vector3f& vec0, const al::CameraPoser* poser); void calcOffsetCameraKeepInFrameV(sead::Vector3f* vec, sead::LookAtCamera* lookAtCam, const sead::Vector3f& vec0, const al::CameraPoser* poser, f32,
Suggestion:
bool calcOffsetCameraKeepInFrameV(sead::Vector3f*, sead::LookAtCamera* lookAtCam,
const sead::Vector3f&, const al::CameraPoser* poser, f32,lib/al/Library/Camera/CameraPoserFunction.h line 219 at r1 (raw file):
f32); void makeCameraKeepInFrameV(sead::LookAtCamera* lookAtCam, const sead::Vector3f& vec, const al::CameraPoser* poser, f32, f32);
Suggestion:
void makeCameraKeepInFrameV(sead::LookAtCamera* lookAtCam, const sead::Vector3f&,
const al::CameraPoser* poser, f32, f32);lib/al/Library/Camera/CameraPoserFunction.h line 222 at r1 (raw file):
void initCameraRail(al::CameraPoser* poser, const al::PlacementInfo&, const char*); bool tryGetCameraRailArg(f32*, const al::PlacementInfo&, const char*, const char*); // void getCameraRailPointObjId(al::CameraPoser const*, s32);
Suggestion:
const char* getCameraRailPointObjId(const al::CameraPoser* poser, s32);lib/al/Library/Camera/CameraPoserFunction.h line 223 at r1 (raw file):
bool tryGetCameraRailArg(f32*, const al::PlacementInfo&, const char*, const char*); // void getCameraRailPointObjId(al::CameraPoser const*, s32); bool tryFindNearestLimitRailKeeper(const al::CameraPoser* poser, const sead::Vector3f& vec);
Suggestion:
al::CameraLimitRailKeeper* tryFindNearestLimitRailKeeper(const al::CameraPoser* poser, const sead::Vector3f&);lib/al/Library/Camera/CameraPoserFunction.h line 224 at r1 (raw file):
// void getCameraRailPointObjId(al::CameraPoser const*, s32); bool tryFindNearestLimitRailKeeper(const al::CameraPoser* poser, const sead::Vector3f& vec); sead::Vector2f calcCameraRotateStick(sead::Vector2f*, const al::CameraPoser* poser);
Suggestion:
void calcCameraRotateStick(sead::Vector2f*, const al::CameraPoser* poser);lib/al/Library/Area/AreaInitInfo.h line 19 at r1 (raw file):
SceneObjHolder* sceneObjHolder); const PlacementInfo& getPlacementInfo() const { return *this; }
Useless function - whenever the underlying PlacementInfo is needed, you can just use the AreaInitInfo itself directly.
lib/al/Library/Camera/CameraUtil.h line 102 at r1 (raw file):
CameraTicket* initObjectCameraWithPlacementInfo(const IUseCamera* user, const PlacementId* placeId, const char* str0, const char* str1, sead::Matrix34f mat);
This function doesn't exist?
Code quote:
CameraTicket* initObjectCameraWithPlacementInfo(const IUseCamera* user, const PlacementId* placeId,
const char* str0, const char* str1,
sead::Matrix34f mat);lib/al/Library/Camera/CameraViewCtrlScene.h line 15 at r1 (raw file):
SceneCameraViewCtrl(); CameraSwitchRequester* getSwitchRequester() { return mSwitchRequester; }
Suggestion:
CameraSwitchRequester* getSwitchRequester() const { return mSwitchRequester; }tools/config.toml line 0 at r1 (raw file):
Should not be changed in this PR, especially as the underlying viking update is not finished/merged yet
data/odyssey_functions.csv line 0 at r1 (raw file):
Do not change unrelated functions from m to M
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@Moddimation made 33 comments.
Reviewable status: 1 of 14 files reviewed, 33 unresolved discussions (waiting on @MonsterDruide1).
a discussion (no related file):
Previously, MonsterDruide1 wrote…
Fails to compile
Done.
lib/al/Library/Camera/CameraPoserFunction.h line 119 at r1 (raw file):
Previously, MonsterDruide1 wrote…
Better leave out the name than give a generic, "wrong" one
i just scrapped this in favor of "the person that implements it also labels it", if thats alright
data/odyssey_functions.csv line at r1 (raw file):
Previously, MonsterDruide1 wrote…
Do not change unrelated functions from
mtoM
Done.
lib/NintendoSDK line at r1 (raw file):
Previously, MonsterDruide1 wrote…
This should not be changed in this PR - it probably just sneaked in during some rebase.
Done.
lib/al/Library/Area/AreaInitInfo.h line 19 at r1 (raw file):
Previously, MonsterDruide1 wrote…
Useless function - whenever the underlying
PlacementInfois needed, you can just use theAreaInitInfoitself directly.
Done.
lib/al/Library/Camera/CameraUtil.h line 102 at r1 (raw file):
Previously, MonsterDruide1 wrote…
This function doesn't exist?
Done.
tools/config.toml line at r1 (raw file):
Previously, MonsterDruide1 wrote…
Should not be changed in this PR, especially as the underlying
vikingupdate is not finished/merged yet
Done.
lib/al/Library/Camera/CameraViewCtrlScene.h line 15 at r1 (raw file):
SceneCameraViewCtrl(); CameraSwitchRequester* getSwitchRequester() { return mSwitchRequester; }
Done.
lib/al/Library/Camera/CameraPoserFunction.h line 67 at r1 (raw file):
void calcPreCameraDirH(sead::Vector3f* vec, const al::CameraPoser* poser); void calcPreLookDir(sead::Vector3f* vec, const al::CameraPoser* poser); void calcPreLookDirH(sead::Vector3f* vec, const al::CameraPoser* poser);
Done.
lib/al/Library/Camera/CameraPoserFunction.h line 71 at r1 (raw file):
f32 calcPreCameraAngleV(const al::CameraPoser* poser); void calcTargetTrans(sead::Vector3f* vec, const al::CameraPoser* poser); void calcTargetTransWithOffset(sead::Vector3f* vec, const al::CameraPoser* poser);
Done.
lib/al/Library/Camera/CameraPoserFunction.h line 83 at r1 (raw file):
void calcTargetFront(sead::Vector3f* vec, const al::CameraPoser* poser); void calcTargetSide(sead::Vector3f* vec, const al::CameraPoser* poser); void calcTargetGravity(sead::Vector3f* vec, const al::CameraPoser* poser);
i just scrapped this in favor of "the person that implements it also labels it", if thats alright
lib/al/Library/Camera/CameraPoserFunction.h line 86 at r1 (raw file):
void calcTargetSpeedH(const al::CameraPoser* poser); void calcTargetJumpSpeed(const al::CameraPoser* poser); void calcTargetFallSpeed(const al::CameraPoser* poser);
i just scrapped this in favor of "the person that implements it also labels it", if thats alright
lib/al/Library/Camera/CameraPoserFunction.h line 93 at r1 (raw file):
bool isExistCollisionUnderTarget(const al::CameraPoser* poser); void getUnderTargetCollisionPos(const al::CameraPoser* poser); void getUnderTargetCollisionNormal(const al::CameraPoser* poser);
i just scrapped this in favor of "the person that implements it also labels it", if thats alright
lib/al/Library/Camera/CameraPoserFunction.h line 96 at r1 (raw file):
bool isExistSlopeCollisionUnderTarget(const al::CameraPoser* poser); bool isExistWallCollisionUnderTarget(const al::CameraPoser* poser); bool tryCalcSlopeCollisionDownFrontDirH(sead::Vector3f* vec, const al::CameraPoser* poser);
i just scrapped this in favor of "the person that implements it also labels it", if thats alright
lib/al/Library/Camera/CameraPoserFunction.h line 98 at r1 (raw file):
bool tryCalcSlopeCollisionDownFrontDirH(sead::Vector3f* vec, const al::CameraPoser* poser); void getSlopeCollisionUpSpeed(const al::CameraPoser* poser); void getSlopeCollisionDownSpeed(const al::CameraPoser* poser);
Done.
lib/al/Library/Camera/CameraPoserFunction.h line 100 at r1 (raw file):
void getSlopeCollisionDownSpeed(const al::CameraPoser* poser); bool isExistSubTarget(const al::CameraPoser* poser); void checkValidTurnToSubTarget(const al::CameraPoser* poser);
Done.
lib/al/Library/Camera/CameraPoserFunction.h line 102 at r1 (raw file):
void checkValidTurnToSubTarget(const al::CameraPoser* poser); void calcSubTargetBack(sead::Vector3f* vec, const al::CameraPoser* poser); void calcSubTargetTrans(sead::Vector3f* vec, const al::CameraPoser* poser);
i just scrapped this in favor of "the person that implements it also labels it", if thats alright
lib/al/Library/Camera/CameraPoserFunction.h line 104 at r1 (raw file):
void calcSubTargetTrans(sead::Vector3f* vec, const al::CameraPoser* poser); bool isChangeSubTarget(const al::CameraPoser* poser); void calcSubTargetFront(sead::Vector3f* vec, const al::CameraPoser* poser);
i just scrapped this in favor of "the person that implements it also labels it", if thats alright
lib/al/Library/Camera/CameraPoserFunction.h line 108 at r1 (raw file):
void getSubTargetTurnSpeedRate1(const al::CameraPoser* poser); void getSubTargetTurnSpeedRate2(const al::CameraPoser* poser); void getSubTargetTurnRestartStep(const al::CameraPoser* poser);
Done.
lib/al/Library/Camera/CameraPoserFunction.h line 116 at r1 (raw file):
void initCameraVerticalAbsorberNoCameraPosAbsorb(al::CameraPoser* poser); void getCameraVerticalAbsorbPosUp(const al::CameraPoser* poser); void getCameraVerticalAbsorbPosDown(const al::CameraPoser* poser);
Done.
lib/al/Library/Camera/CameraPoserFunction.h line 134 at r1 (raw file):
void setCameraAngleV(al::CameraPoser* poser, f32); void getCameraAngleH(const al::CameraPoser* poser); void getCameraAngleV(const al::CameraPoser* poser);
Done.
lib/al/Library/Camera/CameraPoserFunction.h line 138 at r1 (raw file):
bool isValidAngleSwing(const al::CameraPoser* poser); void initCameraOffsetCtrlPreset(al::CameraPoser* poser); void getOffset(const al::CameraPoser* poser);
Done.
lib/al/Library/Camera/CameraPoserFunction.h line 142 at r1 (raw file):
void resetGyro(al::CameraPoser* poser); void calcCameraGyroPose(const al::CameraPoser* poser, sead::Vector3f* vec, sead::Vector3f* vec0, sead::Vector3f* vec1);
i just scrapped this in favor of "the person that implements it also labels it", if thats alright
lib/al/Library/Camera/CameraPoserFunction.h line 145 at r1 (raw file):
void getGyroFront(al::CameraPoser* poser); void getGyroAngleV(al::CameraPoser* poser); void getGyroAngleH(al::CameraPoser* poser);
Done.
lib/al/Library/Camera/CameraPoserFunction.h line 171 at r1 (raw file):
void setSnapShotMaxZoomOutFovyDegree(al::CameraPoser* poser, f32); void getSnapShotRollDegree(const al::CameraPoser* poser); void getSnapShotLookAtOffset(const al::CameraPoser* poser);
Done.
lib/al/Library/Camera/CameraPoserFunction.h line 185 at r1 (raw file):
bool isRequestMoveDownAngleV(const al::CameraObjectRequestInfo&); bool isRequestSetAngleV(const al::CameraObjectRequestInfo&); void getRequestAngleV(const al::CameraObjectRequestInfo&);
Done.
lib/al/Library/Camera/CameraPoserFunction.h line 208 at r1 (raw file):
const sead::Vector3f& vec2); void checkCameraCollisionMoveSphere(sead::Vector3f* vec, const al::IUseCollision*, const sead::Vector3f& vec0, const sead::Vector3f& vec1, f32);
Done.
lib/al/Library/Camera/CameraPoserFunction.h line 214 at r1 (raw file):
void multVecZone(sead::Vector3f* vec, const sead::Vector3f& vec0, const al::CameraPoser* poser); void multVecInvZone(sead::Vector3f* vec, const sead::Vector3f& vec0, const al::CameraPoser* poser); void rotateVecZone(sead::Vector3f* vec, const sead::Vector3f& vec0, const al::CameraPoser* poser);
i just scrapped this in favor of "the person that implements it also labels it", if thats alright
lib/al/Library/Camera/CameraPoserFunction.h line 216 at r1 (raw file):
void rotateVecZone(sead::Vector3f* vec, const sead::Vector3f& vec0, const al::CameraPoser* poser); void calcOffsetCameraKeepInFrameV(sead::Vector3f* vec, sead::LookAtCamera* lookAtCam, const sead::Vector3f& vec0, const al::CameraPoser* poser, f32,
Done.
lib/al/Library/Camera/CameraPoserFunction.h line 219 at r1 (raw file):
f32); void makeCameraKeepInFrameV(sead::LookAtCamera* lookAtCam, const sead::Vector3f& vec, const al::CameraPoser* poser, f32, f32);
i just scrapped this in favor of "the person that implements it also labels it", if thats alright
lib/al/Library/Camera/CameraPoserFunction.h line 222 at r1 (raw file):
void initCameraRail(al::CameraPoser* poser, const al::PlacementInfo&, const char*); bool tryGetCameraRailArg(f32*, const al::PlacementInfo&, const char*, const char*); // void getCameraRailPointObjId(al::CameraPoser const*, s32);
Done.
lib/al/Library/Camera/CameraPoserFunction.h line 223 at r1 (raw file):
bool tryGetCameraRailArg(f32*, const al::PlacementInfo&, const char*, const char*); // void getCameraRailPointObjId(al::CameraPoser const*, s32); bool tryFindNearestLimitRailKeeper(const al::CameraPoser* poser, const sead::Vector3f& vec);
Done.
lib/al/Library/Camera/CameraPoserFunction.h line 224 at r1 (raw file):
// void getCameraRailPointObjId(al::CameraPoser const*, s32); bool tryFindNearestLimitRailKeeper(const al::CameraPoser* poser, const sead::Vector3f& vec); sead::Vector2f calcCameraRotateStick(sead::Vector2f*, const al::CameraPoser* poser);
Done.
|
Aya |
|
Superseded by #1303. I need to diff if there are any additional changes. |
Old PR of mine, not sure if i missed any fixes... Take your time looking at this.
This change is
Report for 1.0 (83ecf1c - 7128abb)
📈 Matched code: 10.57% (+0.03%, +3964 bytes)
✅ 73 new matches
Library/Camera/CameraPoserFunctionalCameraPoserFunction::calcPreCameraAngleV(al::CameraPoser const*)Library/Camera/CameraUtilal::initFixDoorwayCamera(al::IUseCamera const*, char const*, sead::Vector3<float> const&, sead::Vector3<float> const&)Library/Camera/CameraPoserFunctionalCameraPoserFunction::calcTargetVelocityH(sead::Vector3<float>*, al::CameraPoser const*)Library/Camera/CameraUtilal::calcCameraFront(sead::Vector3<float>*, al::IUseCamera const*, int)Library/Camera/CameraUtilal::initObjectCamera(al::IUseCamera const*, al::ActorInitInfo const&, char const*, char const*)Library/Camera/CameraUtilal::initFixCamera(al::IUseCamera const*, char const*, sead::Vector3<float> const&, sead::Vector3<float> const&)Library/Camera/CameraPoserFunctionalCameraPoserFunction::calcCameraPose(sead::Quat<float>*, al::CameraPoser const*)Library/Camera/CameraUtilal::initObjectCamera(al::IUseCamera const*, al::PlacementInfo const&, char const*, char const*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::calcPreCameraAngleH(al::CameraPoser const*)Library/Camera/CameraUtilal::tryCalcCameraLookDirH(sead::Vector3<float>*, al::SceneCameraInfo const*, sead::Vector3<float> const&, int)Library/Camera/CameraPoserFunctionalCameraPoserFunction::setLookAtPosToTargetAddOffset(al::CameraPoser*, sead::Vector3<float> const&)Library/Camera/CameraPoserFunctionalCameraPoserFunction::calcPreLookDir(sead::Vector3<float>*, al::CameraPoser const*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::calcLookDir(sead::Vector3<float>*, al::CameraPoser const*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::calcPreCameraDirH(sead::Vector3<float>*, al::CameraPoser const*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::calcCameraDirH(sead::Vector3<float>*, al::CameraPoser const*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::calcPreLookDirH(sead::Vector3<float>*, al::CameraPoser const*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::setLookAtPosToTarget(al::CameraPoser*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::setCameraPosToTarget(al::CameraPoser*)Library/Camera/CameraUtilal::calcCameraLookDir(sead::Vector3<float>*, al::IUseCamera const*, int)Library/Camera/CameraUtilal::tryCalcCameraDirH(sead::Vector3<float>*, al::SceneCameraInfo const*, sead::Vector3<float> const&, int)Library/Camera/CameraUtilal::calcCameraDir(sead::Vector3<float>*, al::IUseCamera const*, int)Library/Camera/CameraUtilal::calcCameraSideDir(sead::Vector3<float>*, al::IUseCamera const*, int)Library/Camera/CameraUtilal::calcCameraUpDir(sead::Vector3<float>*, al::IUseCamera const*, int)Library/Camera/CameraUtilal::initObjectCameraNoPlacementInfo(al::IUseCamera const*, char const*, char const*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::calcTargetTrans(sead::Vector3<float>*, al::CameraPoser const*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::calcTargetVelocity(sead::Vector3<float>*, al::CameraPoser const*)Library/Camera/CameraPoserFunctionalCameraPoserFunction::calcTargetUp(sead::Vector3<float>*, al::CameraPoser const*)Library/Camera/CameraUtilal::setNearClipDistance(al::IUseCamera const*, float, int)Library/Camera/CameraUtilal::setFarClipDistance(al::IUseCamera const*, float, int)Library/Camera/CameraUtilal::startCamera(al::IUseCamera const*, al::CameraTicket*, int)...and 43 more new matches
📈 1 improvement in an unmatched item
Library/Camera/CameraPoserFunctionalCameraPoserFunction::isPrePriorityDemoAll(al::CameraStartInfo const&)