Player: Implement YoshiStateEgg - #1183
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src/Player/YoshiStateEgg.cpp line 84 at r1 (raw file):
gravityValue * gravity.z}; al::tryAddVelocityLimit(actor, velocity, playerConst->getFallSpeedMax()); }
Suggestion:
al::tryAddVelocityLimit(actor, al::getGravity(actor)*playerConst->getGravity(), playerConst->getFallSpeedMax());
}
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src/Player/YoshiStateEgg.cpp line 84 at r1 (raw file):
gravityValue * gravity.z}; al::tryAddVelocityLimit(actor, velocity, playerConst->getFallSpeedMax()); }
Done.
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Superseded by #1333 |
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This change is
Report for 1.0 (c4d724d - 7f959c5)
📈 Matched code: 15.14% (+0.01%, +1124 bytes)
✅ 10 new matches
Player/YoshiStateEgg(anonymous namespace)::updateEggMove(al::LiveActor*, IUsePlayerCollision const*, PlayerConst const*)Player/YoshiStateEggYoshiStateEgg::YoshiStateEgg(al::ActorInitInfo const&, al::LiveActor*, IUsePlayerCollision const*, PlayerConst const*, al::WaterSurfaceFinder const*, PlayerModelChangerYoshi*)Player/YoshiStateEggYoshiStateEgg::reactionCollidedCollisionCode()Player/YoshiStateEggYoshiStateEgg::appear()Player/YoshiStateEgg(anonymous namespace)::YoshiStateEggNrvWait::execute(al::NerveKeeper*) constPlayer/YoshiStateEggYoshiStateEgg::exeWait()Player/YoshiStateEgg(anonymous namespace)::YoshiStateEggNrvAppear::execute(al::NerveKeeper*) constPlayer/YoshiStateEggYoshiStateEgg::exeAppear()Player/YoshiStateEggYoshiStateEgg::~YoshiStateEgg()Player/YoshiStateEggYoshiStateEgg::kill()