Reworks & update ship guidelines #20
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Reorganize and expand ship guidelines for clarity and detail, including mandatory requirements for ship PRs, general guidelines, and scrapyard guidelines.
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Finally, some proper guidelines |
Clarified guidelines for ship image rendering and saved ship locations. Updated design standards for TSF and PDV factions.
Co-authored-by: Ilya246 <57039557+Ilya246@users.noreply.github.com>
Co-authored-by: Ilya246 <57039557+Ilya246@users.noreply.github.com>
Clarified thruster exhaust path requirements and added specific space recommendations for thrusters.
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Capitals should have a case by case basis due to their large size and uses. |
Thrusters have been changed to "keep exhaust free" with 3 tiles for small and 7 for large Capital part I'll let you add that personally. |
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Waiting on fluffen for merging Will do special guidelines for ADS, carriers & fighters in a separate PR another time. |
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TODO: add ruling about consistent ship mounts (high tech ship uses lasers lowtech rust bucket uses ballistic, EMP exempt for boarding encouragement for pirate focused ships) |
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actually this can go now I'll do other guidelines later |
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Probably add a section in regards to EMP weaponry should be on a seperated tab - so energy focused armament ships get missiles and ballistic focused armaments get energy EMPs - etc. |
I've expanded on the combat ruling section. Lmk what you think |
Added several parts, expanded heavily on combat guidelines & ruling to hopefully make expectations clearer.
TODO add images for thrusters & external plating.
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done this time fr |
OneZerooo0
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Looks good, thanks for your organizational help 👍
Feel free to selfmerge
Title.
I need verification from you all especially on the spots commented with [R] (see the code file for them), criticism is more than welcome for parts that aren't just an update to current standards.