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SACLOS/Guided Weapons#4312

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kasature90 wants to merge 13 commits into
Monolith-Station:mainfrom
kasature90:26jul18-test-SACLOS-missiles
Open

SACLOS/Guided Weapons#4312
kasature90 wants to merge 13 commits into
Monolith-Station:mainfrom
kasature90:26jul18-test-SACLOS-missiles

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@kasature90

@kasature90 kasature90 commented Jul 19, 2026

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About the PR

Adds SACLOS ammo for ASM-220, 57mm, and 140mm.
Basically mouse-aimed on the FCS, like Highfleet laser-guided.
Also makes ASM-220 HE torpedoes purchasable, and makes HMNG ammo use predictive guidance.
Removes 57mm homing & 90mm minelayer due to lag gg

Why / Balance

this system has been in the game since the double-digit PRs and hasn't been used once

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  • I have read relevant guidelines/documentation to this PR found on our devwiki.
  • I have added media to this PR or it does not require an ingame showcase.
  • I can confirm this PR contains either no AI-generated content, or AI-generated content that meets our guidelines.

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Breaking changes

Changelog

🆑

  • add: Added SACLOS ammo for 57mm, 140mm, and ASM-220.
  • tweak: ASM-220 HE torpedoes can now be bought at cargo.
  • tweak: 220mm cluster-homing ammo is now predictive guidance.
  • remove: Removed 57mm homing & 90mm minelayer ammo.

@monolith8319 monolith8319 changed the title SACLOS/Guided weapons SACLOS/Guided Weapons Jul 19, 2026
@github-actions

github-actions Bot commented Jul 19, 2026

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RSI Diff Bot; head commit cf10ce5 merging into f84f328
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/_Mono/Objects/SpaceArtillery/magazines.rsi

State Old New Status
57mmSACLOS Added

Resources/Textures/_Mono/Objects/SpaceArtillery/shells.rsi

State Old New Status
150mmSACLOS Added
57mmSACLOS Added

Edit: diff updated after cf10ce5

starch added 2 commits July 18, 2026 21:05
@LassiH

LassiH commented Jul 19, 2026

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since 57mm's already have smart ammo could you please add saclos to 90mm's aswell ?

@OneZerooo0 OneZerooo0 left a comment

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SACLOS torpedoes are wayy too fast, probably halve their acceleration or something - flying ghost demons on radar before being smacked upside the head is probably not going to be fun
also saclos ammo loader sprites differ from others (they're the crappy default box), might want to change that

@OneZerooo0

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first comment goes for all of them actually, they turn way too fast

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3 participants