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Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,7 @@
- Belt
- type: AmmoCounter
- type: Gun
damageModifier: 1.5 # Mono
selectedMode: SemiAuto
fireRate: 1.5
availableModes:
Expand Down Expand Up @@ -124,6 +125,7 @@
- type: Clothing
sprite: Objects/Weapons/Guns/Revolvers/mateba.rsi
- type: Gun
damageModifier: 1.2 # Mono
fireRate: 3
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/mateba.ogg
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2 changes: 1 addition & 1 deletion Resources/Prototypes/Entities/Structures/Walls/grille.yml
Original file line number Diff line number Diff line change
Expand Up @@ -60,7 +60,7 @@
!type:PhysShapeAabb
bounds: "-0.5,-0.5,0.5,0.5"
layer:
- GlassLayer
- DiagonalGlassLayer # ThisTotallyWontGoWrong.trvst - Monolith edit
- type: Destructible
thresholds:
- trigger:
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Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@
maxAngle: 20
angleIncrease: 5
angleDecay: 25
fireRate: 3
fireRate: 4 # Mono - 4
selectedMode: SemiAuto
availableModes:
- SemiAuto
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4 changes: 2 additions & 2 deletions Resources/Prototypes/_Mono/Catalogs/selectable_sets.yml
Original file line number Diff line number Diff line change
Expand Up @@ -71,8 +71,8 @@
- Hypopen
- NocturineChemistryBottle
- WeaponSubMachineGunMla73
- Magazine635x40mmCaselessBig
- AgentIDCard
- SyringeCaseAltFilled

- type: thiefBackpackSet # sabateour set
id: KitSelectorPDVInfiltratorSabateour
Expand All @@ -95,7 +95,7 @@
- SyndiHypo
- NocturineChemistryBottle
- WeaponSubMachineGunMla73
- Magazine635x40mmCaselessBig
- SyringeCaseAltFilled

# PDV Tarkhan

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Original file line number Diff line number Diff line change
Expand Up @@ -49,7 +49,7 @@
parent: [ ClothingOuterHardsuitSyndie, BaseFactionGearPDVT2 ]
id: ClothingOuterHardsuitAshen
name: PDV CV-32 combat hardsuit
description: A combat hardsuit designed by the Phaethon Dynasty. A heavier but still general-purpose hardsuit, effective but not stellar against most damage types.
description: A combat hardsuit designed by the Phaethon Dynasty. A heavier but still general-purpose hardsuit. Sacrifices most of it protection against ballistic damage.
components:
- type: Sprite
sprite: _Mono/Clothing/OuterClothing/Hardsuits/syndicate.rsi
Expand All @@ -63,9 +63,25 @@
head: ClothingHeadHelmetHardsuitAshen
helmetcover: ClothingHeadHelmetCoverBlock
helmetattachment: ClothingHeadHelmetAttachmentBlock
- type: Armor
modifiers:
coefficients:
Blunt: 0.7
Slash: 0.75
Piercing: 0.35
Heat: 0.75
Radiation: 0.7
Caustic: 0.9
- type: ClothingSpeedModifier
walkModifier: 0.9
sprintModifier: 0.9
- type: ExplosionResistance
damageCoefficient: 0.7
- type: Tag
tags:
- RogueHardsuit
- type: StaminaDamageResistance
coefficient: 0.75

- type: entity
parent: [ ClothingOuterHardsuitBase, BaseFactionGearPDVT2 ]
Expand All @@ -89,15 +105,15 @@
coefficients:
Blunt: 0.67
Slash: 0.34
Piercing: 0.67
Heat: 0.5
Piercing: 0.625
Heat: 0.55
Radiation: 0.1
Caustic: 0.1
- type: StaminaDamageResistance # Mono - Stamres
coefficient: 0.67
- type: ClothingSpeedModifier
walkModifier: 0.95
sprintModifier: 0.95
walkModifier: 1.05
sprintModifier: 1.05
- type: HeldSpeedModifier
- type: ToggleableClothing # Goobstation - Modsuits change - Mono - this is a solution for helmet attachment/cover to not fit on hardsuits
requiredSlot: outerclothing
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Original file line number Diff line number Diff line change
Expand Up @@ -58,7 +58,7 @@
modifiers:
coefficients:
Blunt: 0.6
Slash: 0.6
Slash: 0.5
Piercing: 0.7
Heat: 0.6
Radiation: 0.2
Expand Down Expand Up @@ -134,7 +134,7 @@
- type: FireProtection # Mono
reduction: 0.5
- type: ExplosionResistance
damageCoefficient: 0.5
damageCoefficient: 0.3
- type: Armor # Mono - Armor Value Changes
modifiers:
coefficients:
Expand Down Expand Up @@ -183,9 +183,9 @@
coefficients:
Blunt: 0.5
Slash: 0.5
Piercing: 0.6
Heat: 0.7
Radiation: 0.5
Piercing: 0.5
Heat: 0.6
Radiation: 0.45
Caustic: 0.8
Poison: 0.8 # Mono
- type: ClothingSpeedModifier # Mono - Armor Value Changes
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Original file line number Diff line number Diff line change
Expand Up @@ -13,10 +13,10 @@
- state: mag-0
map: ["enum.GunVisualLayers.Mag"]
- type: GunWieldBonus
minAngle: -5
minAngle: -35
maxAngle: -50
- type: Gun
minAngle: 5
minAngle: 35
maxAngle: 53
fireRate: 1
selectedMode: SemiAuto
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Original file line number Diff line number Diff line change
Expand Up @@ -190,6 +190,7 @@
minAngle: 21
maxAngle: 32
shotsPerBurst: 5
fireRate: 8.5
damageModifier: 0.85
availableModes:
- Burst
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Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,7 @@
sprite: _Mono/Objects/Weapons/Guns/SMGs/vector.rsi
- type: Gun
fireRate: 7.5
damageModifier: 0.8
selectedMode: Burst
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/atreides.ogg
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Original file line number Diff line number Diff line change
Expand Up @@ -31,7 +31,6 @@
proto: ShellShotgun23x75mmBuckshot
soundInsert:
path: /Audio/Weapons/Guns/MagIn/shotgun_insert.ogg
autoCycle: false
- type: StaticPrice
vendPrice: 43000
- type: SpeedModifiedOnWield
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Original file line number Diff line number Diff line change
Expand Up @@ -168,7 +168,7 @@
name: GS-004-A Jack (4 gauge)
parent: [BaseItem, BaseGunWieldable]
id: WeaponShotgunJack
description: An incredibly heavy burst fire 23x75mm shotgun that loads from a belt and a specialized backpack.
description: An incredibly heavy automated fire 23x75mm shotgun that loads from a belt and a specialized backpack.
components:
- type: Sprite
sprite: _Mono/Objects/Weapons/Guns/Shotguns/jack.rsi
Expand All @@ -189,18 +189,14 @@
modifiedDelay: 2
preventFiring: true
- type: Gun
damageModifier: 0.65
minAngle: 35 # Might need increasing for slugs.
maxAngle: 60
angleIncrease: 4
angleDecay: 16
fireRate: 0.2
selectedMode: Burst
fireRate: 2
selectedMode: FullAuto
availableModes:
- Burst
burstCooldown: 4
burstFireRate: 4.5
shotsPerBurst: 3
- FullAuto
soundGunshot:
path: /Audio/_Mono/Weapons/Guns/SmallArms/Gunshots/bigshotgun_fire.ogg
- type: GunSpreadModifier
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Original file line number Diff line number Diff line change
Expand Up @@ -66,7 +66,7 @@
parent:
- BallisticArtillery
- BallisticArtilleryTier3HP
suffix: Medium, T2
suffix: Medium, T3
description: Borrowing from the design of the Marauder, the Cerberus fires very similar shots, but in a tight spread of 3 blasts
components:
- type: StaticPrice
Expand Down Expand Up @@ -123,7 +123,7 @@
id: WeaponTurretType54
name: Type-54C plasma autopulser
parent:
- BallisticArtillery
- BallisticArtilleryUnanchorable
- BallisticArtilleryTier2HP
suffix: Medium, T2
description: A rapidly firing energy weapon, well known for its devastating burst followed by a constant stream of plasma.
Expand All @@ -147,7 +147,7 @@
recoil: 5 # 1/5x
minAngle: 0
maxAngle: 5
projectileSpeed: 220
projectileSpeed: 320
shootThermalSignature: 500000 # ~5.6km with continuous fire
soundGunshot:
path: /Audio/_Mono/Weapons/Guns/Gunshots/autopulse_laser_fire_01.ogg
Expand Down Expand Up @@ -314,8 +314,8 @@
name: TPC Scylla plasma impulse driver
parent:
- BallisticArtilleryUnanchorable
- BallisticArtilleryTier3HP
suffix: Large, T3
- BallisticArtilleryTier4HP
suffix: Large, T4
description: A more specialized energy weapon, the Scylla fires a massive burst of plasma projectiles down range, in a huge spew to erase large and small targets alike.
components:
- type: StaticPrice
Expand All @@ -333,14 +333,14 @@
- type: WirelessNetworkConnection
range: 500
- type: Gun
projectileSpeed: 240
projectileSpeed: 350
minAngle: 0
maxAngle: 6
fireRate: 1
recoil: 10 # 2/5x
burstCooldown: 5.5
burstFireRate: 100
shotsPerBurst: 100
burstFireRate: 15
shotsPerBurst: 35
selectedMode: Burst
availableModes: Burst
shootThermalSignature: 500000 # ~5.6km with continuous fire
Expand Down Expand Up @@ -372,7 +372,7 @@
- type: ShipGunType
shipType: Energy
- type: ShipGunClass
shipClass: Heavy
shipClass: SuperHeavy
- type: ShipRepairable
repairTime: 70
repairCost: 150
Expand Down Expand Up @@ -598,19 +598,17 @@
- type: Appearance
- type: AmmoCounter
- type: Battery
maxCharge: 56250 # 20 seconds of constant fire, 375 rock walls destroyed per full mag. 5 mining pulsers needed to equal its output.
maxCharge: 56250
startingCharge: 56250
- type: BatterySelfRecharger
autoRechargePause: true
autoRechargePauseTime: 30
autoRecharge: true
autoRechargeRate: 56250
autoRechargeRate: 2500
- type: FireControlRotate
- type: ExaminableBattery
- type: WirelessNetworkConnection
range: 500
- type: Gun
fireRate: 20
fireRate: 25
recoil: 0
minAngle: 0
maxAngle: 0
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Original file line number Diff line number Diff line change
Expand Up @@ -129,9 +129,9 @@
- type: Projectile
damage:
types:
Radiation: 5
Structural: 10
Heat: 10
Radiation: 15
Structural: 35
Heat: 65
- type: Sprite
sprite: _Impstation/Objects/Weapons/Guns/Projectiles/energybolts.rsi
layers:
Expand All @@ -147,11 +147,11 @@
- type: PointLight
radarColor: "#00e5ff"
- type: ExplodeOnTrigger
- type: Explosive
- type: Explosive # worse than hitler
explosionType: Default
totalIntensity: 3
intensitySlope: 3
maxIntensity: 3
totalIntensity: 16
intensitySlope: 4
maxIntensity: 4

# Type 241

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Original file line number Diff line number Diff line change
Expand Up @@ -98,7 +98,7 @@
shape: triangle
radarColor: "#1df1f5"
- type: TimedDespawn
lifetime: 7
lifetime: 4.5
- type: PointLight
color: "#FCBA03"
- type: ExplodeOnTrigger
Expand Down Expand Up @@ -318,7 +318,7 @@
scale: 2.5
shape: triangle
- type: TimedDespawn
lifetime: 7
lifetime: 5.5
- type: PointLight
color: "#fc5a03"
- type: ExplodeOnTrigger
Expand Down Expand Up @@ -438,7 +438,7 @@
scale: 4
shape: triangle
- type: TimedDespawn
lifetime: 1.7
lifetime: 3.1 # ~2.4 km range
- type: PointLight
color: "#19AFFF"
- type: ExplodeOnTrigger
Expand Down Expand Up @@ -508,15 +508,15 @@
requireNoGrid: true
shape: star
- type: TimedDespawn
lifetime: 3.6 #2.5km
lifetime: 7.2 #3.2km - Its 520mm after all.
- type: PointLight
color: "#fc5a03"
- type: ExplodeOnTrigger
- type: Explosive
explosionType: Default
totalIntensity: 1400
intensitySlope: 10
maxIntensity: 30
totalIntensity: 1900
intensitySlope: 8
maxIntensity: 90
maxTileBreak: 6
- type: GatheringProjectile
- type: MiningGatheringSoft
Expand Down
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