Plastitanium and Shuttle Window Construction#4212
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RSI Diff Bot; head commit 39c3b69 merging into ef4f6a0 Resources/Textures/_Mono/Structures/Windows/plasturanium_window.rsi
Resources/Textures/_Mono/Structures/Windows/shuttle_window_frame.rsi
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About the PR
Construction tasks that currently work and don't work:
Shuttle Windows
Plastitanium Windows
Plasturanium Windows
This PR adds a new construction graph that makes all of the above possible.
For all of these recipes, you build a "window frame" out of plasteel, which functions similarly to a girder. Just like a girder, you can get different types of structure depending on what materials you add.
This also replaces the existing "add plasteel and reinforced glass to finish it in 1 step" recipe for shuttle windows. Building a shuttle window now has 3 steps.
This PR modifies sprites and YAML, but no code.
Why / Balance
This is a fork about playing with space ships, so being able to customize your ship more is nice I think!
Plastitanium walls are already buildable, so I'm not aware of any balance reason why plastitanium windows shouldn't be.
Media
Blueprint placement:








Construction:
Finished windows:
Another screenshot of finished windows, this one including plasturanium:
You might've spotted a visual discrepency in the plasturanium window above. I took the liberty of fixing that:
Before:
After:
If the maintainers want that patch in a separate PR I can do that, it just seemed like a small enough fix to go ahead and add it in. Especially because making plasturanium windows craftable makes this sprite smoothing issue significantly more likely to actually come up.
Requirements
How to test
Breaking changes
Changelog
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