Xenoborg Port#4138
Conversation
Signed-off-by: solomam <solomammothkins@email.com>
…and XenoborgModuleHeavyLaser Signed-off-by: solomam <solomammothkins@email.com>
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requesting testing and feedback |
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Holy peak |
Signed-off-by: solomam <solomammothkins@email.com>
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RSI Diff Bot; head commit 43c7b54 merging into f8744b9 Resources/Textures/Effects/speech.rsi
Resources/Textures/Mobs/Silicon/chassis.rsi
Resources/Textures/Mobs/Silicon/mothership_core.rsi
Resources/Textures/Objects/Devices/pinpointer.rsi
Resources/Textures/Objects/Weapons/Guns/Battery/xenoborg_laser_gun.rsi
Resources/Textures/Structures/Doors/Airlocks/Standard/shuttle_xenoborg.rsi
Resources/Textures/Structures/Doors/Airlocks/Standard/xenoborg.rsi
Resources/Textures/Structures/Doors/Shutters/xenoborg_blastdoor.rsi
Resources/Textures/Structures/Machines/body_crusher.rsi
Resources/Textures/Structures/Power/xenoborg_charger.rsi
Resources/Textures/Structures/Shuttles/xenoborg_thruster.rsi
Resources/Textures/Structures/Walls/xenoborg.rsi
Resources/Textures/Structures/Walls/xenoborg_diagonal.rsi
Resources/Textures/Structures/Windows/xenoborg.rsi
Resources/Textures/_Mono/Interface/Action/actions_borg.rsi
Resources/Textures/_Mono/Mobs/Silicon/XENOBORG/xenoborgchassis.rsi
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Signed-off-by: solomam <solomammothkins@email.com>
Signed-off-by: solomam <solomammothkins@email.com>
Signed-off-by: solomam <solomammothkins@email.com>
Signed-off-by: solomam <solomammothkins@email.com>
Signed-off-by: solomam <solomammothkins@email.com>
Signed-off-by: solomam <solomammothkins@email.com>
Signed-off-by: solomam <solomammothkins@email.com>
… xenoborgs Signed-off-by: solomam <solomammothkins@email.com>
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xenoborg port attempt number 10021650 |
amended xenoborg guidebook Signed-off-by: solomam <solomammothkins@email.com>
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last round of fixes looked good. current failure seems to be on the price of the ship comet being too low? i don’t believe i touched the comet |
Signed-off-by: solomam <solomammothkins@email.com>
Signed-off-by: solomam <solomammothkins@email.com>
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all checks passed! |
Signed-off-by: solomam <solomammothkins@email.com>
…n now exclude their own frequencies when jamming radio signals Signed-off-by: solomam <solomammothkins@email.com>
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added frequenciesExcluded to radio jammer all checks still green and awaiting review or feedback. good luck |
Signed-off-by: solomam <solomammothkins@email.com>
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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merge conflicts resolved - awaiting review |
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dnm until i get opinion from fluffen on this |
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Code and everything seems good, my main issue is that the xenoborgs themselves don’t really match the style of Monolith - this can be fixed in a subsequent PR though (in the meantime just continue leaving the xenoborgs out of natural spawning) |
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that sounds fair, my recommendation is to set up spawning for initially only apocalypse game mode with similar spawning mechanics to chimera to get a feel of how they would fit in. aswell as adding more fuel to the chaos fire an apocalypse round has. currently no spawning rules are set, spawning rules can be enabled in a future PR after it is fully decided. the mothership can always be spawned as a test admeme to figure things out in a more controlled live test. xenoborgs are essentially a silicon conversion antagonist much like chimera being flesh based. for a more monolith flavour style i have no objection if the xenoborgs are merged/rebranded as PLXCOR or even monolith corrupted ADS. im sure i could find something to do with the crystal shards |
kasature90
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not player facing rn and i need the jammer system
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all work is done ready for merge, nothing is player facing and spawning mechanics and mothership redesign can be added in a later PR once decided upon. looking for more reviewers with write access to approve merge before any further borg PR to avoid merge conflict pain |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
























































































































About the PR
This is a first draft of a xenoborg port from wizden to monolith, basic functionality is in place, requires testing and confirmation of design liberties taken to match monolith style.
will need a redesign of mothership to survive the colossus sector, Xenoborgs will require some balancing.
no event rules and spawns fixed as per bounty request
Xenoborg design laid out here
https://discord.com/channels/1329292619834069034/1524182967021338714
ported from wizden
space-wizards/space-station-14#36830
space-wizards/space-station-14#36844
space-wizards/space-station-14#36867
Why / Balance
More antagonist and sector threats are added fun
Requirements
How to test
spawn xenoborgs and test functionality of modules
spawn the mothership - loadgrid 1 /Maps/_Mono/Shuttles/Xenoborg/mothership.yml -100 -100
test breaking mothership core
Breaking changes
N/A
Changelog
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