[WIP] Ports Umbra's Wonderland + Furniture#73
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RSI Diff Bot; head commit 05ccceb merging into f250671 Resources/Textures/_CD/Structures/Furniture/Bench/parkbench_bamboo.rsi
Resources/Textures/_CD/Structures/Furniture/Bench/parkbench_wooden.rsi
Resources/Textures/_CD/Structures/Furniture/Bench/pew.rsi
Resources/Textures/_CD/Structures/Furniture/Bench/steel_bench.rsi
Resources/Textures/_CD/Structures/Furniture/Bench/steel_bench_white.rsi
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RSI Diff Bot; head commit f2a4b51 merging into f250671 Resources/Textures/_CD/Structures/Furniture/Bench/parkbench_bamboo.rsi
Resources/Textures/_CD/Structures/Furniture/Bench/parkbench_wooden.rsi
Resources/Textures/_CD/Structures/Furniture/Bench/pew.rsi
Resources/Textures/_CD/Structures/Furniture/Bench/steel_bench.rsi
Resources/Textures/_CD/Structures/Furniture/Bench/steel_bench_white.rsi
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RSI Diff Bot; head commit 1151175 merging into f250671 Resources/Textures/_CD/Structures/Furniture/Bench/parkbench_bamboo.rsi
Resources/Textures/_CD/Structures/Furniture/Bench/parkbench_wooden.rsi
Resources/Textures/_CD/Structures/Furniture/Bench/pew.rsi
Resources/Textures/_CD/Structures/Furniture/Bench/steel_bench.rsi
Resources/Textures/_CD/Structures/Furniture/Bench/steel_bench_white.rsi
Resources/Textures/_CD/Structures/Furniture/Sofa/sofa.rsi
Resources/Textures/_CD/Structures/Furniture/Sofa/sofa_corp.rsi
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RSI Diff Bot; head commit 1183df5 merging into f250671 Resources/Textures/_CD/Structures/Furniture/Bench/parkbench_bamboo.rsi
Resources/Textures/_CD/Structures/Furniture/Bench/parkbench_wooden.rsi
Resources/Textures/_CD/Structures/Furniture/Bench/pew.rsi
Resources/Textures/_CD/Structures/Furniture/Bench/steel_bench.rsi
Resources/Textures/_CD/Structures/Furniture/Bench/steel_bench_white.rsi
Resources/Textures/_CD/Structures/Furniture/Sofa/sofa.rsi
Resources/Textures/_CD/Structures/Furniture/Sofa/sofa_corp.rsi
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RSI Diff Bot; head commit 97f6717 merging into f250671 Resources/Textures/_CD/Structures/Furniture/Bench/parkbench_bamboo.rsi
Resources/Textures/_CD/Structures/Furniture/Bench/parkbench_wooden.rsi
Resources/Textures/_CD/Structures/Furniture/Bench/pew.rsi
Resources/Textures/_CD/Structures/Furniture/Bench/steel_bench.rsi
Resources/Textures/_CD/Structures/Furniture/Bench/steel_bench_white.rsi
Resources/Textures/_CD/Structures/Furniture/Sofa/sofa.rsi
Resources/Textures/_CD/Structures/Furniture/Sofa/sofa_corp.rsi
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About the PR
Ports new lowpop map, Wonderland (made by spanky-spanky , edited by luckyshotpictures, edited again by me to fit Boomer's needs and content)
Also adds furniture (benches, a pew and sofas) from TG that the map needed. These can be crafted by players as well.
Also also adds new potted plants from monke, which were added to the spawner pool, so they can show up on all maps.
Why / Balance
I like low pop map variation, and I've been meaning to get into porting/maintaining maps. This has been a very enlightening experience that I wish to get better at.
As for balance, I need to see this map into play to adjust the amount of stuff the crew gets given. I'm not super worried about tools and mats, what I AM worried though about is the engine. I wasn't sure how to fit anything more without displacing a major cut of the station, so I opted to give Wonderland an AME instead. I will look into getting it a tesla/singulo field eventually. TEG is currently out of the question as atmos is insanely barebones. When adding Tesla/Singulo, I'll also add a large space for atmos. I would like this map to be in our pool as soon as possible.
Technical details
New map + yml warrior stuff for all of the new items.
Test plan
Media
Requirements
License
MIT, CC-BY-SA-3.0
Breaking changes
n/a
Changelog
🆑 Skarlet