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WEAPON FINGERPRINTS

This resource is currently WIP

📜 Description

This script saves the players fingerprint on a weapon they hold via metadata. The fingerprints can be "washed off" and falsely manipulated. Also you won't put any fingerprints on it if you are wearing gloves.

🤖 Exports

Client:

  • IsPlayersFingerprintInserted: fun(metadata: table): boolean
  • IsPlayersFingerprintOnCurrentWeapon: fun(): booolean

Server:

  • AddFingerprint: fun(playerId: number, slot: number, identifier: string)
  • RemoveFingerprint: fun(playerId: number, slot: number, identifier: string)
  • PurgeFingerprints: fun(playerId: number, slot, number)
  • GetFingerprints: fun(playerId: number, slot: number): string[] identifiers

📚 Download

As mentioned this resource is currently WIP. For now if you want to contribute you may just download the source code.

🎈 Todo

  • Fingerprint saving
  • Glove detecting and looping
  • "Washing off" fingerprints (basicly use the "PurgeFingerprints" export)
  • Manipulating fingerprints
  • Analysing fingerprints (eg: for LEOs)

💡 License

This resource is licensed under GNU GPL v3.0

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FiveM Weapon Fingerprint System utilizing item metadata.

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