A self-contained browser tool for estimating airsoft BB performance from chronograph velocity, BB weight, drag, muzzle angle, hop-up lift estimate, and target distance.
Open FPS_Visualizer.html directly in a browser. It has no build step and no CDN dependency.
- Muzzle energy in joules.
- Equivalent FPS for 1 joule at the selected BB weight.
- Estimated max range until the simulated BB reaches ground height.
- Estimated useful range until impact energy falls below the selected threshold.
- Speed, energy, drop, and flight time at common distances.
The exact energy calculation is:
E = 1/2 * m * v^2
Where:
Eis kinetic energy in joules.mis BB mass in kilograms.vis BB speed in meters per second.
The flight model uses quadratic drag:
Fd = 1/2 * rho * Cd * A * v^2
Where:
rhois air density.Cdis drag coefficient.Ais BB cross-sectional area.vis speed through air.
The simulation assumes a 6 mm spherical BB, default air density of 1.225 kg/m3, and default sphere drag coefficient of 0.47. It integrates the BB path in small time steps with gravity and drag.
Hop-up lift is represented as an adjustable reduction in effective gravity. That makes the math visible instead of hiding backspin behavior inside a fake range formula. Real hop-up behavior depends on BB surface quality, bucking, barrel, spin rate, wind, and setup consistency, so this should be treated as an estimate.
- Kinetic energy formula: OpenStax University Physics, kinetic energy
- Drag equation: NASA Glenn Research Center, modern drag equation
- Standard sea-level density reference: U.S. Standard Atmosphere 1976
Do not use this as field-limit authority. Always chronograph with the field-required BB weight and rules. This tool is for quick performance estimates and comparisons.