A ripout of the voxel physics systems from Project Thermite, captured at the state of 24 Feb 2026. This repository serves as a showcase of the core physics pipeline as it existed across multiple projects, each fitted with their own adaptations. This is not a standalone library or buildable project. It is raw C++ code, intended purely as a reference and showcase for the following systems:
- Collision detection
- SVT64 (Sparse Voxel Tree)
- Contact generation
- Physics solver
All code is written by me, with the exception of the shared folder, these were largely authored by Max Coppen, where I added contributions to make them work with the physics. For more information, visit the project page on my portfolio: https://milanbonten.github.io/voxel-physics-engine