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feat(content): export localized live start UI products - #91
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Build text resources from explicit text records and displayed strings. Share font bundle identities and layout settings between text products.
Add start-canvas strings, text styles, glyph pages and image bindings for each chart and language. Include UI manifests in live products and expose language and font selection in the export command.
Document the live UI schema, shared scene references and font inputs.
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Live exports now include a
live.uiproduct for each requested language, with start-canvas strings, TMP text styles, generated glyph pages and jacket/difficulty image bindings. The product references the shared live scene and records its jacket and text shaders in its object table.export liveaccepts--live-languages,--fonts open|gameand repeatable--font LANG=PATH. Open font bytes participate in task keys, and both font sources use the client's layout settings and fallback chains. Font inputs and glyph generation are shared with story font products.Validation: synthetic product tests cover both font sources, localized strings, image references, PNG dimensions, schema validation and task invalidation for font or master-text changes. Existing story font tests, CLI tests and import-layer checks pass. Documentation includes the schema and export options.