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fix(unity): treat a MonoBehaviour with a missing script as classless - #3
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script_class returned an error for a component whose m_Script is null; it now returns None, so prefabs that keep such a component export normally. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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A component whose
m_Scriptis null (a missing script) madescript_classraise; it now returnsNone, so prefabs that keep such a component export normally. Adds a unit test.🤖 Generated with Claude Code