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NTE 1.3.10 Windows client patch for local server login

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Symphonic

Usage

  • Install Git LFS, run git lfs install, then clone this repository and run git lfs pull.
  • Compile it with cargo build --release.
  • Replace HTGameBase.dll in the game folder
  • That's all

The checked-in payload and generated offsets target the 1.3.10 Windows client. The DLL is produced at target/release/HTGameBase.dll; the client loads it from Client/WindowsNoEditor/HT/Binaries/Win64/HTGameBase.dll. Local login uses the matching fadia-rs services. Runtime diagnostics are written to symphonic.log next to the client executable.

symphonic/symphony.bin is a required build input stored in Git LFS, including the original upstream revision. A source download without LFS objects is not sufficient to build a usable patch. To regenerate the payload and hook constants for a client build, use nte-dumper's symphonic command. The generator validates the native login signatures before writing the profile.

Original upstream: https://git.xeondev.com/fadia-rs/symphonic.

Platform Support

This revision has been verified on Windows. Upstream also supported Linux through Wine; that configuration has not been verified with this client profile.

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NTE 1.3.10 Windows client patch for local server login

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