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NTE 1.3.10 local server emulator and protocol fixes

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fadia-rs

Experimental server emulator for the game Neverness to Everness

This private fork targets the locally verified 1.3.10 Windows client. Companion projects: nte-dumper and symphonic. The loading and connection fixes are documented in docs/loading-100-diagnosis.md. Original upstream: https://git.xeondev.com/fadia-rs/fadia-rs.

title

NOTE: fadia-rs is currently under active development

Getting started

Requirements

For additional help, you can join our discord server

Setup

a) building from sources

git clone https://github.com/Mar7thDev/fadia-rs.git
cd fadia-rs
cargo run --bin fadia-patchersdk-server
cargo run --bin fadia-gamesdk-server
cargo run --bin fadia-game-server

Run each service in a separate terminal from the repository root. Configuration files are generated locally and are ignored by Git. To build release binaries, run cargo build --release --workspace.

Logging in

Use the matching 1.3.10 client and the accompanying client patch. The patch enables local login and routes requests to the local services. Older upstream client builds use different replication handles and RPC indices.

Implementation details

  • patchersdk-server: implements a basic HTTP file server from which client obtains the "serverlist".
  • gamesdk-server: emulates "sdk" server which handles account login and provides the route to the game server.
  • game-server: emulates Unreal Engine Dedicated Server, which is used for the entirety of game logic.

Extra configuration

You can change playable character in the game_server.toml file.

Support

Your support for this project is greatly appreciated! If you'd like to contribute, feel free to submit pull requests.

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NTE 1.3.10 local server emulator and protocol fixes

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