Fix ground Z offset for MapAndreas/ColAndreas move modes#1
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Original ziggi FCNPC adds 1.0m to sampled ground Z in UpdateHeightPos; the open.mp port applied mesh Z directly, causing NPCs to sink while moving. Apply the same ped origin offset in onTick after findGroundZ. Co-authored-by: Cursor <cursoragent@cursor.com>
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Summary
kGroundPedZOffset(1.0 m) when applying MapAndreas/ColAndreas ground Z inFCNPCComponent::onTick.CPlayerData::UpdateHeightPos, which setsfNewZ = groundZ + 1.0ffor both move modes.Problem
With
FCNPC_MOVE_MODE_COLANDREAS(and MapAndreas), NPCs visually sink into the ground while moving: ColAndreas returns mesh Z, but the ped origin should sit ~1 m above that surface (same as players). The open.mp port wrote mesh Z directly vianpc->setPosition.Observed on open.mp + ColAndreas: player
Z - CA_FindZ ? +1.0, NPC? +0.1before fix; after fix both align.Test plan
FCNPC_MOVE_MODE_COLANDREAS.FCNPC_MOVE_MODE_MAPANDREASif MapAndreas plugin is loaded.FCNPC_MOVE_MODE_NONEunchanged.