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Global message to selected/all servers#797

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nolt wants to merge 2 commits into
MUnique:masterfrom
nolt:global-msg
Open

Global message to selected/all servers#797
nolt wants to merge 2 commits into
MUnique:masterfrom
nolt:global-msg

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@nolt

@nolt nolt commented Jun 9, 2026

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This allows sending global message (yellow one) to all or specyfic server.

scren1

This allows sending global message (Yellow) to all or specyfic server.
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Summary of Changes

Hello, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

This pull request introduces a new administrative feature that enables the broadcasting of global messages to game servers. By adding a dedicated interface to the Servers page, administrators can now target individual servers or broadcast messages to all currently running instances, improving communication and management capabilities within the admin panel.

Highlights

  • UI Enhancement: Added a new card component to the Servers page in the Admin Panel to facilitate sending global messages.
  • Functional Logic: Implemented message broadcasting capabilities, allowing administrators to send messages to either a specific server or all active game servers simultaneously.
  • Localization: Updated resource files to include new labels and placeholders for the global messaging interface.
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Code Review

This pull request introduces a global message sending feature to the Servers page in the Admin Panel, allowing administrators to send messages to all started game servers or a specific target server. The feedback points out a potential race condition where the message input is cleared at the end of an asynchronous operation, which could overwrite new user input. Additionally, it advises against using ConfigureAwait(false) in Blazor components to avoid escaping the synchronization context.

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Comment thread src/Web/AdminPanel/Pages/Servers.razor
- Remove ConfigureAwait(false) from the Blazor component handler so the
  continuation stays on the renderer's synchronization context.
- Clear the input field synchronously after capturing the message, which
  disables the Send button during sending (prevents double-submission) and
  avoids wiping text the user types while the message is in flight.
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