Global message to selected/all servers#797
Conversation
This allows sending global message (Yellow) to all or specyfic server.
Summary of ChangesHello, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request introduces a new administrative feature that enables the broadcasting of global messages to game servers. By adding a dedicated interface to the Servers page, administrators can now target individual servers or broadcast messages to all currently running instances, improving communication and management capabilities within the admin panel. Highlights
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Code Review
This pull request introduces a global message sending feature to the Servers page in the Admin Panel, allowing administrators to send messages to all started game servers or a specific target server. The feedback points out a potential race condition where the message input is cleared at the end of an asynchronous operation, which could overwrite new user input. Additionally, it advises against using ConfigureAwait(false) in Blazor components to avoid escaping the synchronization context.
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- Remove ConfigureAwait(false) from the Blazor component handler so the continuation stays on the renderer's synchronization context. - Clear the input field synchronously after capturing the message, which disables the Send button during sending (prevents double-submission) and avoids wiping text the user types while the message is in flight.
This allows sending global message (yellow one) to all or specyfic server.