Add skinning support to nearly everything - #897
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Seems to work without it, likely inherited from some base implementation. Will revisit at some point in the future.
Textures borrowed from AstroDX
Allows us to use the same assets for different flags Also changes to use directories to separate sentakki assets in skins
And a whole lot of refactoring to enable it
And apply consistent glow sizing
How did this not break things until now is beyond me
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