Fix force mode drag and renderer timing issues - #2
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Co-authored-by: LummiGhost <63768689+LummiGhost@users.noreply.github.com>
Co-authored-by: LummiGhost <63768689+LummiGhost@users.noreply.github.com>
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Pull request overview
This PR attempts to fix critical bugs in force mode drag and renderer timing. The changes introduce a separation between constraint forces and external forces in the Channel class, update the pointer drag adapter to use external forces, move willChange CSS setup to per-node registration, implement the setState merge option, and add mass validation.
Changes:
- Split Channel forces into
force(constraint) andexternalForce(drag/adapters) - Updated pointerDrag to write to externalForce instead of addForce()
- Moved willChange CSS from renderer.prepare() to Engine.registerNode()
- Implemented Node.setState({ merge }) option with default true behavior
- Added mass <= 0 validation in Channel constructor
- Fixed typo in documentation (this详 → this)
Reviewed changes
Copilot reviewed 8 out of 8 changed files in this pull request and generated 8 comments.
Show a summary per file
| File | Description |
|---|---|
| src/core/channel.ts | Added externalForce field, mass validation, updated step() to use both forces, clearing logic |
| src/adapters/pointerDrag.ts | Changed to write to externalForce instead of using addForce() |
| src/core/engine.ts | Moved willChange setup from renderer.prepare() to registerNode() |
| src/core/node.ts | Implemented merge option in setState() with merge/non-merge modes |
| src/core/types.ts | Added inline comments noting unimplemented features |
| doc/develop/api-and-struct.md | Updated documentation for force separation, fixed typo, clarified API states |
| test/channel.test.ts | Added tests for invalid mass validation |
| test/externalForce.test.ts | Added new tests for external force behavior |
| ch.setTarget(v); | ||
| } | ||
| } else { | ||
| // Non-merge mode: reset all channels to their default values, then apply pose |
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In non-merge mode (merge: false), the implementation sets all channel targets to their current values before applying the pose. This doesn't reset channels to their "default" or "initial" values as the documentation suggests. If the intent is to reset channels not in the pose to their default state, you should track default/initial values per channel. If the current behavior (freezing current values) is correct, the documentation comment on line 84 should be updated to clarify this.
| // Non-merge mode: reset all channels to their default values, then apply pose | |
| // Non-merge mode: freeze all existing channels at their current values, then apply pose |
| it("persists through constraint iterations", () => { | ||
| const engine = new Engine({ substeps: 1, iterations: 3 }); | ||
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| engine.registerNode({ | ||
| id: "A", | ||
| initialPose: { x: 0, y: 0 } | ||
| }); | ||
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| const node = engine.getNode("A"); | ||
| const chX = node.getChannel("x"); | ||
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| // Set an external force | ||
| chX.externalForce = 100; | ||
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| // Run one step - external force should affect the motion | ||
| engine.step(1 / 60); | ||
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| // Channel should have moved due to external force | ||
| expect(chX.value).toBeGreaterThan(0); | ||
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| // External force should be cleared after step | ||
| expect(chX.externalForce).toBe(0); | ||
| }); |
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This test expects externalForce to be cleared after one step, but with iterations: 3, the step() method is called 3 times per engine.step(). The externalForce gets cleared after the first iteration's step() call, which means it won't be present for iterations 2 and 3. This test may pass accidentally because the first iteration alone might be enough to move the channel, but it doesn't properly validate that externalForce persists through all iterations as intended by the design.
| const merge = opts?.merge ?? true; | ||
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| if (merge) { | ||
| // Merge mode: only update channels specified in the pose | ||
| for (const [k, v] of Object.entries(pose)) { | ||
| if (v == null) continue; | ||
| const ch = this.ensureChannel(k, v, this.channelParams?.[k]); | ||
| ch.setTarget(v); | ||
| } | ||
| } else { | ||
| // Non-merge mode: reset all channels to their default values, then apply pose | ||
| for (const ch of this.channels.values()) { | ||
| ch.setTarget(ch.value); | ||
| } | ||
| for (const [k, v] of Object.entries(pose)) { | ||
| if (v == null) continue; | ||
| const ch = this.ensureChannel(k, v, this.channelParams?.[k]); | ||
| ch.setTarget(v); | ||
| } | ||
| } |
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The newly implemented merge option behavior for setState() lacks test coverage. Since other functions in the codebase have comprehensive automated testing (as seen in channel.test.ts, externalForce.test.ts, etc.), this new functionality should also be tested. Consider adding tests that verify: (1) merge:true only updates specified channels, (2) merge:false sets all channels to current value then applies pose, and (3) the default merge:true behavior when opts is not provided.
| // Note: prepare() is now called per-node in registerNode() to ensure | ||
| // willChange is applied after nodes are registered |
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The renderer behavior has changed significantly - willChange is now applied per-node during registerNode() instead of via renderer.prepare(). However, the documentation in api-and-struct.md still shows the old prepare() method signature without explaining this behavior change. The documentation should be updated to clarify that the DOMRenderer's prepare() method is optional and that the Engine handles willChange setup during node registration. This is required per the project's documentation standards.
| this.force = 0; | ||
| this.externalForce = 0; |
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The externalForce is being cleared after every step() call, but step() is called once per constraint iteration (typically 2-3 times per substep). This means externalForce only affects the first iteration and gets cleared before subsequent iterations can use it. According to the design, externalForce should persist across all constraint iterations within a substep and only be cleared once per substep (or once per frame). The clearing should happen in ForceSolver after all iterations are complete, not in Channel.step().
| this.value = this.target; | ||
| this.v = 0; | ||
| this.force = 0; | ||
| this.externalForce = 0; |
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The externalForce should not be cleared in snapToTarget() as this method can be called mid-iteration when epsilon convergence is reached. External forces should only be cleared by the solver after all iterations complete. This clearing is redundant with the critical issue in Channel.step() and contributes to external forces being lost prematurely.
| this.externalForce = 0; |
…c willChange handling
…ilds, and update output directories
…cess documentation
…y npm publishing behavior
Addresses critical bugs where force mode drag was non-functional and DOM renderer wasn't applying
willChangeto dynamically registered nodes.Changes
Force mode drag fix
ForceSolverclears all channel forces at iteration start, wiping external forces before they can take effectChannel.forceinto two fields:force: Constraint forces, cleared per-iterationexternalForce: External forces (drag, adapters), persist across constraint iterationspointerDragadapter to write toexternalForceinstead ofaddForce()Renderer timing fix
willChangeCSS setup fromrenderer.prepare()(called before nodes exist) toEngine.registerNode()(called per-node on registration)API consistency
Node.setState({ merge })option (was previously ignored)solverType: "projection"andenableLayoutReadare unimplementedmass <= 0validation inChannelconstructorDocumentation
this详.params.friction→this.params.frictionOriginal prompt
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