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Original file line number Diff line number Diff line change
Expand Up @@ -294,7 +294,7 @@
maxCharge: 300
- type: ProjectileBatteryAmmoProvider
proto: MechMediumPlasmaProjectile
fireCost: 225 # LuaM: 100 > 225
fireCost: 100
- type: Appearance
- type: AmmoCounter

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Original file line number Diff line number Diff line change
Expand Up @@ -117,15 +117,15 @@
- type: Projectile
damage:
types:
Piercing: 240 # LuaM 60 > 240
Blunt: 200 # LuaM 50 > 200
Structural: 1000 # LuaM 250 > 1000
Piercing: 60
Blunt: 50
Structural: 250
- type: ExplodeOnTrigger
- type: Explosive
explosionType: Default
maxIntensity: 60 # LuaM 15 > 60
maxIntensity: 15
intensitySlope: 20
totalIntensity: 60 # LuaM 15 > 60
totalIntensity: 15
maxTileBreak: 1
- type: Sprite
sprite: _Mono/Objects/SpaceArtillery/630_armorpiercing_shell_casing.rsi
Expand Down Expand Up @@ -322,9 +322,9 @@
- type: Projectile
damage:
types:
Radiation: 100 # LuaM 25 > 100
Structural: 1200 # LuaM 400 > 1200
Heat: 200 # LuaM 50 > 200
Radiation: 25
Structural: 400
Heat: 50
- type: Sprite
sprite: _Mono/Objects/SpaceArtillery/plasmashot.rsi
layers:
Expand All @@ -343,7 +343,7 @@
- type: ExplodeOnTrigger
- type: Explosive
explosionType: Default
totalIntensity: 100 # LuaM 25 > 100
totalIntensity: 25
intensitySlope: 12
maxIntensity: 60 # LuaM 15 > 60
maxIntensity: 15
maxTileBreak: 1
Original file line number Diff line number Diff line change
Expand Up @@ -443,7 +443,7 @@
criticalPowerStateSpeedPenalty: 0.85
maxEquipmentAmount: 3
airtight: true
maxIntegrity: 10000 # LuaM 3000 > 10000
maxIntegrity: 3000
pilotWhitelist:
components:
- HumanoidAppearance
Expand All @@ -460,7 +460,7 @@
thresholds:
- trigger:
!type:DamageTrigger
damage: 13000 # LuaM 6000 > 13000
damage: 6000
behaviors:
- !type:PlaySoundBehavior
sound:
Expand Down Expand Up @@ -651,7 +651,7 @@
criticalPowerStateSpeedPenalty: 0.95
maxEquipmentAmount: 1
airtight: true
maxIntegrity: 15000 # LuaM 2000 > 15000
maxIntegrity: 2000
pilotWhitelist:
components:
- HumanoidAppearance
Expand All @@ -660,7 +660,7 @@
thresholds:
- trigger:
!type:DamageTrigger
damage: 17000 # LuaM 4000 > 17000
damage: 4000
behaviors:
- !type:PlaySoundBehavior
sound:
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