-
-
Notifications
You must be signed in to change notification settings - Fork 0
Technical Specification: Core Architecture Overview
The Veiled Dominion Engine is built on a highly modular, decoupled architecture engineered to run deterministic simulations containing both overt and covert state variables. Rather than utilizing a traditional monoblock engine loop, Veiled Dominion separates system coordination, state visibility, and behavioral authority into distinct, isolated layers.
This design ensures that data integrity is maintained, system-wide rules are strictly enforced, and hidden information stays logically masked from unprivileged nodes.
The architecture is divided into three primary operational layers, running atop a unified deterministic microkernel:
+-------------------------------------------------------+ | DOMINION AUTHORITY CONTROLLER | | (Global Invariants, Rule Trees, Permission Graphs) | +-------------------------------------------------------+ | v +-------------------------------------------------------+ | THE VEILING LAYER | | (State Obfuscation, Local Fogs, Cryptographic Mask) | +-------------------------------------------------------+ | v +-------------------------------------------------------+ | DETERMINISTIC MICROKERNEL | | (Core Event Loop, Immutable State Tree) | +-------------------------------------------------------+
At the lowest level sits an immutable, transaction-driven state tree.
- State Immutability: The engine state cannot be modified in-place. Every system mutation is processed as a pure, deterministic state transition function ($S_{next} = f(S_{current}, Action)$).
- Deterministic Event Loop: Synchronization across distributed or local nodes relies on processing identical event timelines. If an action is not validated by the microkernel, it cannot affect the state tree.
The Veiling Layer acts as an intelligent intermediary proxy between the raw global state tree and what individual nodes, entities, or players can perceive.
- Dynamic Data Obfuscation: Instead of sending the full state tree across network or memory boundaries, this layer pipes data through specific visibility filters.
- Localized State Masking: Implements complex "fog-of-war" and metadata redaction matrices. It guarantees that hidden variables (e.g., shrouded data, pending automated tasks, or hidden actors) do not exist in the local memory space of an unauthorized observer, neutralizing memory-scraping vulnerabilities.
The DAC is the systemic executive branch of the engine. It dictates the macro-rules, structural hierarchies, and legal invariants of the simulation.
- Rule Tree Execution: Before an event is passed down to the microkernel loop, the DAC evaluates it against a tree of hierarchical rules.
- Permission Graphs: Manages complex dependency networks where authority shifts dynamically based on world states (e.g., if System A gains sovereignty over Region B, the DAC automatically re-routes permission checks through System A's rule graph).
A primary engineering objective of the Veiled Dominion Engine is strict separation of concerns. Components interact exclusively through strongly typed asynchronous message queues or reactive event buses.
Every core module (e.g., Physics, Pathfinding, AI, Network Replication) operates as an isolated subsystem. Subsystems are completely decoupled from each other and only maintain read-only access to their specific slices of the state tree during execution cycles.
When an engine tick occurs, data flows through a strict, linear pipeline:
- Ingress: External inputs or scheduled internal events are gathered.
- Authority Validation (DAC): Events are checked for systemic legitimacy. Illegal events are purged immediately.
- Transition Execution (Microkernel): Validated events are applied to compute the next global state frame.
- Veiling & Transformation: The new global frame is evaluated by the Veiling Layer, slicing and obscuring data into specific "views."
- Egress/Distribution: Individual modules and remote client nodes receive their tailored, obscured state packages.
- Security by Design: By decoupling data visibility (Veiling Layer) from the actual state calculation (Microkernel), client-side exploits are mathematically constrained by what the server chooses to reveal.
- Horizontal Scalability: Because subsystems do not maintain side effects and rely strictly on deterministic state inputs, individual processing modules can be offloaded onto parallel threads or distributed nodes without risking synchronization drift.
- Modularity and Extensibility: Developers can completely replace the Dominion Authority Controller's rule sets to shift the entire behavioral mythos of the simulation without rewriting code in the underlying microkernel or veiling modules.