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๐ŸŽฏ Roulette Ball Physics Game

This is a simple roulette game I made in Unity. The ball is launched with a bit of randomness and spins around using Unity's physics, so the final result feels real and unpredictable. Just a fun experiment that turned into a full little game.


๐ŸŽฎ Whatโ€™s Inside

- Ball is launched with real physics

- Detects which number the ball lands on

- Restart and main menu with UI

- Background music and sound effects

- Built-in for WebGL and PC (tested)


๐Ÿ—‚๏ธ Project Structure

Hereโ€™s how I organized the Assets folder:

Assets/

โ”œโ”€โ”€ Art/ # All visuals, images

โ”œโ”€โ”€ Audio/ # Music and SFX

โ”œโ”€โ”€ Prefabs/ # Reusable game objects

โ”œโ”€โ”€ Scenes/ # Game and menu scenes

โ”œโ”€โ”€ Scripts/ # All C# code

โ”œโ”€โ”€ UI/ # Buttons, texts, fonts


๐Ÿ› ๏ธ Made With

- Unity 2020.3.31f1 (LTS)

- C# scripting

- Unity Physics & Rigidbody

- Unity UI System

- Windows 11


๐Ÿ“ธ Screenshots

Screenshot1
Screenshot2


๐ŸŒ Play Online

โ–ถ๏ธ Play on itch.io


๐Ÿ‘จโ€๐Ÿ’ป Made By

Tony โ€“ I like experimenting with Unity and this is one of my first fun projects.


๐Ÿ“„ License

This project is open-source and free to use for learning or inspiration. Do whatever you want with it.

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