This is a simple roulette game I made in Unity. The ball is launched with a bit of randomness and spins around using Unity's physics, so the final result feels real and unpredictable. Just a fun experiment that turned into a full little game.
- Ball is launched with real physics
- Detects which number the ball lands on
- Restart and main menu with UI
- Background music and sound effects
- Built-in for WebGL and PC (tested)
Hereโs how I organized the Assets folder:
Assets/
โโโ Art/ # All visuals, images
โโโ Audio/ # Music and SFX
โโโ Prefabs/ # Reusable game objects
โโโ Scenes/ # Game and menu scenes
โโโ Scripts/ # All C# code
โโโ UI/ # Buttons, texts, fonts
- Unity 2020.3.31f1 (LTS)
- C# scripting
- Unity Physics & Rigidbody
- Unity UI System
- Windows 11
๐จโ๐ป Made By
Tony โ I like experimenting with Unity and this is one of my first fun projects.
๐ License
This project is open-source and free to use for learning or inspiration. Do whatever you want with it.

