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30 changes: 30 additions & 0 deletions MoveWithMouseDrag.cs
Original file line number Diff line number Diff line change
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using System;
using UnityEngine;

[RequireComponent(typeof(Collider))]
public class MoveWithMouseDrag : MonoBehaviour
{
private Camera mainCamera;
private float CameraZDistance;

void Start()
{
mainCamera = Camera.main;
CameraZDistance =
mainCamera.WorldToScreenPoint(transform.position).z; //z axis of the game object for screen view
}

private float counter = 0;

void OnMouseDrag()
{
Vector3 ScreenPosition =
new Vector3(Input.mousePosition.x, Input.mousePosition.y, CameraZDistance); //z axis added to screen point
Vector3 NewWorldPosition =
mainCamera.ScreenToWorldPoint(ScreenPosition); //Screen point converted to world point

transform.position = NewWorldPosition;
}


}