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KostasBan/README.md

Kostas Banakakis

Unity Technical Lead / Senior Unity Engineer

I build scalable runtime architecture, gameplay systems, and production pipelines for real-time interactive applications.

My work focuses on modular, data-driven systems that support high-cadence releases, performance-critical environments, and cross-functional teams. I’ve shipped products across mobile and WebGL, and I care deeply about reliability, iteration speed, and maintainable codebases.


Current Focus

  • Runtime & gameplay architecture
  • Data-driven content pipelines (Addressables, configuration-based systems)
  • Performance optimization & profiling
  • CI/CD, build automation, and developer tooling
  • Enabling teams through reusable systems and workflows

Selected Work

  • Unity Bundle Version Labeler (GitHub Action)
    GitHub Action for automatically labeling Unity builds with version and bundle metadata to improve build traceability and release visibility.

  • Nurture — Interactive learning platform for kids (mobile)

  • Coco Care (Rokoko) — Digital rehabilitation platform using real-time motion tracking

  • Serious games & training platforms across enterprise and healthcare


Links

Pinned Loading

  1. unity-bundle-version-labeler unity-bundle-version-labeler Public

    GitHub Action for Unity projects using trunk-based development that labels PRs by bundleVersion.

    Shell

  2. Beacon Beacon Public

    Beacon is a Unity package I built for remote configuration and feature flags

    C#

  3. Lens Lens Public

    A lightweight, provider-based Unity runtime debug console for QA, staging, and development builds. Lens lets teams inspect runtime state, expose safe debug actions, and copy high-signal reports wit…

    C#