Unity Technical Lead / Senior Unity Engineer
I build scalable runtime architecture, gameplay systems, and production pipelines for real-time interactive applications.
My work focuses on modular, data-driven systems that support high-cadence releases, performance-critical environments, and cross-functional teams. I’ve shipped products across mobile and WebGL, and I care deeply about reliability, iteration speed, and maintainable codebases.
- Runtime & gameplay architecture
- Data-driven content pipelines (Addressables, configuration-based systems)
- Performance optimization & profiling
- CI/CD, build automation, and developer tooling
- Enabling teams through reusable systems and workflows
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Unity Bundle Version Labeler (GitHub Action)
GitHub Action for automatically labeling Unity builds with version and bundle metadata to improve build traceability and release visibility. -
Nurture — Interactive learning platform for kids (mobile)
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Coco Care (Rokoko) — Digital rehabilitation platform using real-time motion tracking
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Serious games & training platforms across enterprise and healthcare
- LinkedIn: https://linkedin.com/in/kostas-banakakis


