Native NVIDIA DLSS processing for ComfyUI with three separate nodes:
- NVIDIA DLSS Frame Interpolation — increases video frame rate.
- NVIDIA DLSS Video Upscale — increases video resolution.
- NVIDIA DLSS Image Upscale — increases image or image-batch resolution.
The video nodes accept and return ComfyUI's native VIDEO type. They do not create permanent output: connect their output to ComfyUI's built-in Save Video node. The image node accepts and returns an IMAGE tensor directly without creating an image file.
Load Video -> NVIDIA DLSS Frame Interpolation -> Save Video
Load Video -> NVIDIA DLSS Video Upscale -> Save Video
Load Image -> NVIDIA DLSS Image Upscale -> Save Image
This five-second sample combines 3x video upscaling with frame interpolation to 120 FPS.
Left: original 24 FPS · Right: processed 120 FPS. Both sides are played 5x slower on the same 24 FPS timeline. The left side must repeat source frames, while the right side can show the generated intermediate frames. Click the comparison to open the complete processed MP4.
Left: a crop from the original enlarged 3x with Lanczos for equal-size viewing · Right: the corresponding native-resolution crop from the 3x processed output. This avoids hiding the resolution difference by shrinking both complete frames to the same README width.
Full clips: original 1024×640 / approximately 24 FPS · processed 3072×1920 / 120 FPS
| Metric | Original | Processed | Change |
|---|---|---|---|
| Resolution | 1024×640 | 3072×1920 | 3x width and height |
| Pixels per frame | 655,360 | 5,898,240 | 9x |
| Nominal frame rate | 24 FPS | 120 FPS | 5x |
| Frames | 121 | 606 | Approximately 5x |
| Duration | 5.024 seconds | 5.050 seconds | Preserved within one output-frame interval |
Benchmark system:
| Component | Specification |
|---|---|
| GPU | NVIDIA GeForce RTX 4060 Ti, 16 GB VRAM (16,380 MiB reported) |
| NVIDIA driver | 610.62 |
| CPU | AMD Ryzen 5 7600, 6 cores / 12 threads, 3.8 GHz base clock |
| System RAM | 64 GB (63.1 GiB reported by Windows) |
| Operating system | Windows 11 Enterprise 64-bit, version 10.0.26200 |
| Stage | Key settings | Time |
|---|---|---|
| Video upscale | 3x Ultra Performance, Natural NR style, Max quality, H.264 NVENC | 12.670 seconds |
| Frame interpolation | 120 FPS, Cascade engine, Max quality, H.264 NVENC | 153.747 seconds |
| Combined processing | Upscale followed by interpolation | 166.417 seconds (2m 46.417s) |
These are ComfyUI node execution times for the approximately five-second sample on the benchmark system above—about 33.1x the source duration in total. They include decoding, optical-flow guide generation, DLSS processing, encoding, and muxing. Performance varies with the GPU, CPU, source resolution, target FPS, codec, and selected quality settings; these timings are not real-time playback FPS.
The animated comparison is a deliberately slowed demonstration, not real-time playback. Use the linked MP4 files to inspect the actual resolution and frame rate.
- Native ComfyUI
VIDEOandIMAGEconnections - Bundled DLSS Frame Generation, Super Resolution, and Neural Rendering runtimes
- Separate image-upscale and video-upscale nodes
- DLSS resolution modes from native/DLAA through 3x Ultra Performance
- NR preset, style, intensity, tone, structure, skin structure, automatic mask, and DLSS model controls
- Native or cascaded frame interpolation with exact fractional FPS choices
- CPU and NVIDIA NVENC video encoders
- MP4, MKV, and MOV temporary video containers
- Optional 10-bit HDR video path with compatible codecs
- Original video audio, supported subtitles, chapters, and metadata preserved where the selected container allows
- JSON diagnostics from every node
- No model downloads, telemetry, analytics, or network requests
- Windows
- A compatible NVIDIA RTX GPU
- A current NVIDIA display driver
- A current ComfyUI installation
- FFmpeg and FFprobe available on
PATH
No extra Python packages are required beyond the packages included with current ComfyUI (torch, av, numpy, and OpenCV). The NVIDIA DLLs, RenoDX/ReShade carrier, and native workers are included in this custom-node folder. FFmpeg and FFprobe are the only intentionally external runtime tools.
Hardware-accelerated GPU scheduling (HAGS) is recommended for Frame Generation. Capability is checked at runtime; GPU branding alone does not guarantee that every DLSS path will initialize.
-
Download a packaged release, or clone the repository with Git LFS enabled.
-
Place the complete folder at:
ComfyUI/custom_nodes/ComfyUI-DLSS-Frame-Interpolation/ -
Confirm that FFmpeg and FFprobe are available:
ffmpeg -version ffprobe -version
-
Restart ComfyUI.
If FFmpeg is not on PATH, define both variables before starting ComfyUI:
$env:DLSS_FFMPEG_PATH = "C:\path\to\ffmpeg.exe"
$env:DLSS_FFPROBE_PATH = "C:\path\to\ffprobe.exe"The bundled nvngx_dlssnr.dll is larger than GitHub's normal 100 MB file limit, so runtime binaries are tracked with Git LFS. A clone that contains tiny text pointer files instead of DLLs is incomplete. Run git lfs pull, or use a GitHub Release archive that includes the real runtime files.
This node accepts a VIDEO, processes every frame, preserves the source timing, and returns a temporary upscaled VIDEO suitable for Save Video.
| Mode | Output dimensions |
|---|---|
1x (DLAA / native) |
Native dimensions; enhancement/anti-aliasing path |
1.5x (Quality) |
Width and height multiplied by 1.5 |
1.724x (Balanced) |
Width and height multiplied by 1.724 |
2x (Performance) |
Width and height multiplied by 2 |
3x (Ultra Performance) |
Width and height multiplied by 3 |
Calculated output dimensions are rounded to even values. The maximum supported boundary is 7680×4320, including portrait orientation.
The video node also exposes encoding quality, codec, container, temporary rename/suffix, and HDR controls. Connect upscaled_video to Save Video to choose the permanent destination.
This node accepts a ComfyUI IMAGE batch and returns the upscaled batch directly in memory. It uses the same resolution and Neural Rendering controls as the video-upscale node but has no codec or filename options because it does not encode or save files.
- RGB input returns RGB output.
- RGBA input returns RGBA output with the source alpha resized using Lanczos filtering.
- Single-channel input is converted to RGB output.
- Each input dimension must be at least 64 pixels.
Connect upscaled_image to Preview Image, Save Image, or another image-processing node.
Both upscale nodes expose the controls retained from DLSS 5 Visual Enhancer:
| Option | Choices/range |
|---|---|
| Require Neural Upscaling | On/off; when on, rejects fallback output if NVIDIA reports neural upscaling inactive |
| NR Preset | Default, Preset #1, Preset #2, Preset #3 |
| NR Style | Default, Natural, Cinematic |
| NR Intensity | 0.0–2.0 |
| Local Tone Strength | 0.0–2.0 |
| Local Structure Strength | 0.0–2.0 |
| Skin Structure Strength | -1.0–2.0 |
| Automatic Mask | On/off |
| DLSS Model Preset | Default, J, K, L, M |
The report_json output records the requested controls, negotiated render size, final output size, GPU, feature-18 evidence, and whether the neural upscaling path was active.
A larger output does not automatically prove that DLSS neural upscaling reconstructed additional detail. Check these report fields:
feature_18_confirmed: the signed DLSS Neural Rendering feature executed.nr_upscaling_active: the feature accepted and used the low-resolution upscaling contract.nr_native_fallback: the runtime rejected that contract and continued through its native fallback path.
If nr_upscaling_active is false, the output still has the requested larger dimensions, but it must not be described as confirmed neural Super Resolution. Results depend on source dimensions, driver, GPU, and the bundled runtime.
Enable Require Neural Upscaling when a workflow must never continue with fallback output. It does not force an unsupported NVIDIA path to activate; it turns the runtime result into a strict pass/fail requirement.
This node creates intermediate frames and returns a higher-FPS VIDEO.
| Option | Choices | Behavior |
|---|---|---|
| Output FPS | 23.976, 25, 29.97, 30, 50, 59.94, 60, 90, 120 |
Fractional choices use exact 1001-based rates. The target may not exceed 6x the source rate. |
| DLSS engine | Auto, Native DLSSG, Cascade |
Auto uses a supported exact native grid and otherwise cascades 2x stages. |
| Encoding quality | Auto (Default), Max, Best, Good |
Controls the temporary encoded VIDEO. |
| Video codec | H.264, H.265, AV1, ProRes Proxy, and NVENC variants | Plain choices use CPU encoding; suffixed choices use NVIDIA NVENC. |
| Container | MP4, MKV, MOV |
ProRes Proxy requires MOV or MKV. |
| Rename | Auto, Copy, Custom |
Applies only to the temporary intermediate. |
| HDR Mode | On/off | 10-bit output for H.265, AV1, or ProRes Proxy. |
Auto uses native DLSSG when the source and target rates form an exact multiplier supported by the installed runtime. Otherwise it creates a deterministic cascaded grid and selects frames on the exact requested timeline. Scene cuts reset interpolation history.
Video processing needs an encoded intermediate because ComfyUI's lazy VIDEO object requires a streamable source. The nodes write only below ComfyUI's temporary directory:
ComfyUI/temp/dlssfg-output-*/
ComfyUI/temp/dlss5-video-output-*/
Nothing is written to ComfyUI/output by these processing nodes. ComfyUI may clear temporary files during normal cleanup or restart. Use Save Video in the same workflow whenever the result must persist.
Native workers and FFmpeg processes launch without visible console windows. Incomplete outputs are removed on failure, and ComfyUI cancellation interrupts processing.
Make sure README.md and __init__.py are directly inside the custom-node folder, then restart ComfyUI and inspect its startup console for an import error.
The Git LFS objects were not downloaded. Run git lfs pull or install from a complete release archive.
Install FFmpeg and place both executables on PATH, or set DLSS_FFMPEG_PATH and DLSS_FFPROBE_PATH before starting ComfyUI.
Update the NVIDIA driver, enable HAGS in Windows graphics settings, restart Windows, and retry. report_json includes the detected GPU, driver, runtime, signature status, and supported native multiplier.
Choose Auto or Cascade. Native mode accepts only an exact constant-frame-rate multiplier supported by the runtime.
Enable HDR Mode and select H.265, AV1, or ProRes Proxy. H.264 is SDR-only.
The packaged folder was validated with portable ComfyUI on Windows and an RTX 4060 Ti:
- All three V3 nodes loaded and registered.
- A real
64×64IMAGE produced a96×96IMAGE tensor using Quality mode. - A trimmed
640×512VIDEO produced a960×768temporary VIDEO using Quality mode, with AAC audio retained. - Frame interpolation was re-run after the shared runtime integration and produced a valid temporary output.
- Video outputs were confirmed below
ComfyUI/temp, notComfyUI/output. - In the tested upscale runs, feature 18 was confirmed but neural upscaling reported inactive with native fallback. This is surfaced in
report_jsonrather than hidden.
This is validation of the tested local configuration, not a guarantee for every GPU, driver, source format, resolution, codec, or HDR input.
The implementation is derived from DLSS 5 Visual Enhancer v5.0 by Merserk. Its MIT license is included as LICENSE-DLSS-Visual-Enhancer.txt.
Runtime licenses are included beside their respective files under bin/runtime/host, bin/runtime/dlss, and bin/runtime/dlssg. Review the NVIDIA DLSS license before redistribution or commercial release; it includes a commercial-release notification requirement for applications incorporating the DLSS SDK.
RenoDX and ReShade license texts are included under bin/runtime/host.
FFmpeg and FFprobe are not included and remain governed by the license of the user's installation.

