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Lichii emulator build 117 reference: official release file names, sizes, SHA-256 hashes, OS matrix and compatibility notes. No binaries.

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Lichii Emulator Build 117 reference

Independent, factual reference for the release files of zortos293/Lichii, the experimental open-source Nintendo Switch and Switch 2 emulator (GPL-3.0, C++). It lists the exact file names, byte sizes and SHA-256 digests of build 117, which package fits which system, how to verify a download, and what the release notes say about compatibility.

This repository contains no binaries, no emulator code, and no games, ROMs, keys or firmware, and it does not link to or explain how to obtain any of them. Download Lichii only from its GitHub Releases page.

Not affiliated with, run by or endorsed by zortos293, the Lichii or Eglantine contributors, or Nintendo. Nintendo Switch and game names are trademarks of their owners. Facts checked against the GitHub Releases API on November 8, 2026 (16:00 UTC).

A longer, regularly updated version of this reference is maintained at lichiiemulator.com.

Build 117 at a glance

Release build-117, “Lichii nx2 build 117 (89440b2)”, commit 89440b2, published 2026-11-07 22:39 UTC
Previous build-116 (92f0212, 22:12 UTC the same day), which carries the full changelog; before that build-94 (really build 95, 222877d)
Status Builds 116 and 117 are the first regular releases (not pre-release), so /releases/latest now opens build 117. Every earlier release is a pre-release
Files attached 12: Windows x86_64 PGO + standard zip, Linux x86_64 and ARM64 AppImage + tar.gz (standard and PGO), macOS Apple Silicon zip + dmg
PGO packages Back, and recommended: the notes open with “Recommended download: the PGO build.” Builds 88, 93 and 95 had none
Windows toolchain Both zips are built with clang-cl and ThinLTO (no more MSVC/MinGW split); the PGO zip adds a profile trained on Ocarina of Time, so other games gain less
Not published Android APK, iOS app, Intel Mac build, installer .exe
Lineage Fork of Eglantine (Djihads80/Eglantine), which derives from Eden, yuzu and Sudachi; named Eglantine up to build 65

What changed in builds 116 and 117

Build 117 (since build 116):

  • Fixes a crash on AMD Radeon RX 6000 (RDNA2), RX 5000 (RDNA1), Vega and Polaris cards in amdvlk64.dll while Ocarina of Time builds its shaders after boot (#657). The faster matrix path from #583 now only runs on RDNA3 and newer; RX 7000/9000 and NVIDIA are unchanged. Everything else is the same as build 116.

Build 116 (since build 95):

  • Ocarina of Time remake: “very stable”, many users get 60+ fps. Hyrule Field grass no longer disappears (#551); blown-out sky and haze on AMD fixed (#351, #432); option to turn off the game’s sharpening anti-aliasing (#616); Dynamic FPS stays real down to 10 fps (#584); about 11% faster in Kokiri village (#446).
  • NVIDIA DLSS Super Resolution for Ocarina of Time on RTX cards (#606, experimental): Emulation → Configure → Graphics → Use NVIDIA DLSS in place of a game’s DLSS.
  • Mario Tennis Fever runs fully at 60 fps with the texture glitches fixed.
  • GPUs without mesh shaders (GTX 10-series, RX 5000, MoltenVK) draw mesh-shader scenes through compute (#569).
  • Neural-network shaders on the GPU’s matrix units: Ocarina 41 → 60 fps on RDNA4 (#583); +12% standing, +24% walking on NVIDIA (#582). Lossless Scaling frame generation loads again (#587).
  • Stability: images that do not fit in VRAM fail cleanly (helps 8 GB AMD cards, #440); framebuffers stay within device limits (Apple GPUs, #427); no silent audio padding (#585).
  • Features: FPS limit (#270), Switch 2 microphone capture (#497), frame-generation status in the status bar (#537), updater with in-place AppImage updates, one rollback copy, a PGO fallback and a digest check (#509, #504).

Known issues in the build 117 notes:

  • White streaks or trails at night in Ocarina of Time (Navi, fireflies, smoke): turn off the DLSS option above. A fix is being tested.
  • Splatoon Raiders: characters too dark, green tint, lower FPS than in earlier builds. Being investigated.

SHA-256 verification table: build 117

Sizes are exact bytes and digests are the SHA-256 values reported by the GitHub Releases API for tag build-117.

File Platform Type Bytes SHA-256
lichii-windows-x86_64-pgo.zip Windows x86_64 clang-cl, PGO (recommended) 87,342,665 1d1d2aef20f73d2b426863dc9b203c6a2920e3a6882019afe6b34c74d79929ac
lichii-windows-x86_64.zip Windows x86_64 clang-cl, standard 86,974,110 da8d154c277d79b05b94f2102b532440d2d6d5c6c462643e75d65689f30ef7dc
lichii-linux-x86_64-pgo.AppImage Linux x86_64 AppImage, PGO 140,442,104 a2eda749105395ac6910c905f0f3c564528b7bfd132ebaf7616963fe28c6dd98
lichii-linux-x86_64.AppImage Linux x86_64 AppImage, standard 111,479,288 f0441333e371efae484c97b317e75eda40cc212e4a208da6bb9df25e16daa1a1
lichii-linux-x86_64-pgo.tar.gz Linux x86_64 tar.gz, PGO 25,543,213 0fb60d7309f3ba46b1184a6478bc2aed3ba64966cb3fae4bbe62c44f413235ef
lichii-linux-x86_64.tar.gz Linux x86_64 tar.gz, standard 31,146,150 9899e37cff6b895fbba71f855ebca8d45d90826366a8023c45931fabdfe34b7c
lichii-linux-aarch64-pgo.AppImage Linux ARM64 AppImage, PGO 131,918,344 806b61f47ebce1d041d0184d76c672f24c5a2c59cace321a8bfa9585a9730c01
lichii-linux-aarch64.AppImage Linux ARM64 AppImage, standard 103,766,536 1e73722359df7492f9e32821ce9e26ba949e4cb028f0618783ba5b57895cbf13
lichii-linux-aarch64-pgo.tar.gz Linux ARM64 tar.gz, PGO 24,013,789 b16d86d79a34b8cf094af3a9bdb09f2daa74ed568a4caff2a311bb72d7a01f97
lichii-linux-aarch64.tar.gz Linux ARM64 tar.gz, standard 28,838,199 2d6d2b3b6817c5ac4d79b94e065693e137efd3cac20237edfec53a34cff8672e
lichii-macos-arm64.zip macOS 15+ (Apple Silicon) zip, not notarized 75,138,876 b1279cc3ce766c9e17220d756ca23635867ef7071623223d6d71b12e4ca6c7f1
lichii-macos-arm64.dmg macOS 15+ (Apple Silicon) dmg, not notarized 84,615,804 aec50f4a65f4afd2fee2653f24325d214b50b7cb8dcc0f0d4b88260663f9bf7d

The same digests in sha256sum format are in SHA256SUMS-build-117.txt. Older lists are kept in SHA256SUMS-build-95.txt, SHA256SUMS-build-88.txt, SHA256SUMS-build-83.txt and SHA256SUMS-build-75.txt.

How to verify a download

Windows (Command Prompt or PowerShell):

CertUtil -hashfile lichii-windows-x86_64-pgo.zip SHA256

Linux:

sha256sum lichii-linux-x86_64-pgo.AppImage
# or check every file you downloaded at once, from the download folder:
sha256sum --ignore-missing -c SHA256SUMS-build-117.txt

macOS:

shasum -a 256 lichii-macos-arm64.zip
# or
shasum -a 256 --ignore-missing -c SHA256SUMS-build-117.txt

If the file name matches but the digest does not, do not run the file. Every build reuses the same file names, so always compare against the list for the build you downloaded. An in-browser checker that hashes the file locally (nothing is uploaded) is on the download guide.

OS matrix: which file to pick (build 117)

Your system File Notes
Windows 10/11 lichii-windows-x86_64-pgo.zip Recommended by the notes. Extract the whole archive into its own folder and run lichii.exe. If the PGO build misbehaves, use lichii-windows-x86_64.zip.
Linux x86_64 lichii-linux-x86_64-pgo.AppImage glibc 2.39+ (Ubuntu 24.04, Fedora 40, Debian 13, Arch). chmod +x and run. Standard AppImage and tar.gz (system Qt 6) also attached.
Linux ARM64 lichii-linux-aarch64-pgo.AppImage Same glibc/Qt rules.
Mac with Apple Silicon lichii-macos-arm64.zip or .dmg macOS 15 or newer. Not notarized: right-click → Open the first time. No PGO build for macOS.
Android, iPhone, Intel Mac none No release file exists.

The renderer is Vulkan (MoltenVK on macOS). No RAM figure is published; the notes say “Failed to allocate 14336 MiB of backing memory” means Windows ran out of RAM plus page file.

Compatibility notes (build 117)

There is no official compatibility list. From the release notes and open issues:

Game Status Notes
Ocarina of Time remake Playable, “very stable” per build 116 Many users at 60+ fps; Hyrule Field grass and AMD sky/haze fixed; optional DLSS on RTX (can leave white trails at night). Build 117 fixes a crash on AMD RX 6000 and older. Open reports from older builds: crash after 5–10 minutes on build 83 (#205), hang when closing (#222), ~29 fps CPU-bound (#117)
Mario Tennis Fever Runs fully Build 116: texture glitches fixed, 60 fps
Star Fox Playable with issues 60 fps instead of 30 since build 75; RTX 50-series can lose the GPU device (build 75 notes suggest NVIDIA driver 610.88)
Donkey Kong Bananza Runs well, not locked 60 Open: missing terrain (#202)
Mario Kart World Runs, speed varies 30–38 fps in races on Apple M4 Pro (build 70)
Kirby Air Riders Runs with stalls Stalls while shaders build
Splatoon Raiders Runs, regressed Build 117 notes: too dark, green tint, lower FPS; being investigated
Pokopia Does not start Black screen with only outlines and UI (#248)

Full table with issue numbers and subsystem status: compatibility and status. Version history: changelog. How Lichii relates to upstream: Lichii vs Eglantine.

Spotting a fake download

  • Not hosted on github.com/zortos293/Lichii (the old zortos293/Eglantine URL redirects to the same repo; any other owner is someone else).
  • An APK, iOS app or single setup.exe installer.
  • A lichii-win64.zip from a lookalike domain: open issue #545 reports one from lichii.org that started node.exe running a script from %TEMP%. The README now says Lichii has no download site other than its GitHub Releases page; lichii.zortos.me is the project’s site for game info and compatibility reports.
  • Bundled “BIOS”, keys, firmware or “all games included”.
  • Asks for a survey, payment, “early access” fee or a password from another site. The README says every release is free and public.
  • File name, size or SHA-256 differs from the tables above.

More: Is Lichii safe?

Corrections

Spotted an outdated value? Open an issue here. Bugs in the emulator itself belong on the Lichii issue tracker.

License

Text in this repository is released under CC BY 4.0. SHA-256 values and file names are factual data from the GitHub release.

About

Lichii emulator build 117 reference: official release file names, sizes, SHA-256 hashes, OS matrix and compatibility notes. No binaries.

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