Skip to content

Feature request: shaded wireframe display mode #598

Description

@echadwick-dgg3d

I would like to see a new Debug Channel view mode, to see the wireframe. This would be very helpful to evaluate geometry compression methods.

It's not helpful to use a simple wireframe view, for example as used in the Three.js Editor, because it's difficult to visually assess the topology:
Image

In DGG's current viewer (based on Babylon.js) we show black wireframe on white, which is occluded, and this is helpful:
Image

However even better would be to have a gray model behind the occluded wireframe, to show both shading and wire at the same time, as is the case here in 3ds Max:
Image

Hopefully this display mode would work with the glTF Compressor A/B slider, to compare before/after topologies.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions